fish_lib/game/systems/weather_system/
attributes.rs1#[derive(Default, Debug)]
2pub struct WeatherAttributes {
3 pub cloudiness: f32,
4 pub cloud_brightness: f32,
5 pub moisture: f32,
6 pub wind_presence: f32,
7 pub wind_strength: f32,
8 pub temperature: f32,
9 pub light: f32,
10 pub rain_intensity: f32,
11}