pub struct UserService { /* private fields */ }Implementations§
Source§impl UserService
impl UserService
pub fn new( fishing_history_entry_repository: Arc<dyn FishingHistoryEntryRepositoryInterface>, user_repository: Arc<dyn UserRepositoryInterface>, ) -> UserService
Trait Implementations§
Source§impl UserServiceInterface for UserService
impl UserServiceInterface for UserService
fn create_and_save_user(&self, external_id: i64) -> GameResult<User>
fn get_unmet_location_unlock_requirements( &self, user: &User, location: Arc<LocationData>, ) -> GameResult<LocationUnlockRequirements>
fn unlock_location( &self, user: &User, location_data: Arc<LocationData>, ) -> GameResult<UserLocation>
fn get_unlocked_locations(&self, user: &User) -> GameResult<Vec<UserLocation>>
fn get_unlocked_location_ids(&self, user: &User) -> GameResult<Vec<i32>>
Auto Trait Implementations§
impl !RefUnwindSafe for UserService
impl !UnwindSafe for UserService
impl Freeze for UserService
impl Send for UserService
impl Sync for UserService
impl Unpin for UserService
impl UnsafeUnpin for UserService
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Source§impl<T> AggregateExpressionMethods for T
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