Trait GameInterface

Source
pub trait GameInterface {
    // Required methods
    fn get_user(external_id: i64) -> GameResult<User>;
    fn register_user(external_id: i64) -> GameResult<User>;
    fn user_catch_specific_specimen(
        user: &User,
        species_id: i32,
    ) -> GameResult<(Specimen, FishingHistoryEntry)>;
    fn user_get_fishing_history(
        user: &User,
        species_id: i32,
    ) -> GameResult<FishingHistoryEntry>;
    fn get_location_data(location_id: i32) -> GameResult<Arc<LocationData>>;
    fn get_species_data(species_id: i32) -> GameResult<Arc<SpeciesData>>;
}
Expand description

§Game Interface

The trait defining all available game operations. This interface is implemented by the crate::game::Game struct to provide the actual game functionality. It serves as a contract to ensure all required functionality is implemented and to prevent accidental breaking changes.

Required Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§