Struct CommandDspEqualizerState

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pub struct CommandDspEqualizerState {
Show 32 fields pub enable: Vec<bool>, pub hpf_enable: Vec<bool>, pub hpf_slope: Vec<RollOffLevel>, pub hpf_freq: Vec<u32>, pub lpf_enable: Vec<bool>, pub lpf_slope: Vec<RollOffLevel>, pub lpf_freq: Vec<u32>, pub lf_enable: Vec<bool>, pub lf_type: Vec<FilterType5>, pub lf_freq: Vec<u32>, pub lf_gain: Vec<f32>, pub lf_width: Vec<f32>, pub lmf_enable: Vec<bool>, pub lmf_type: Vec<FilterType4>, pub lmf_freq: Vec<u32>, pub lmf_gain: Vec<f32>, pub lmf_width: Vec<f32>, pub mf_enable: Vec<bool>, pub mf_type: Vec<FilterType4>, pub mf_freq: Vec<u32>, pub mf_gain: Vec<f32>, pub mf_width: Vec<f32>, pub hmf_enable: Vec<bool>, pub hmf_type: Vec<FilterType4>, pub hmf_freq: Vec<u32>, pub hmf_gain: Vec<f32>, pub hmf_width: Vec<f32>, pub hf_enable: Vec<bool>, pub hf_type: Vec<FilterType5>, pub hf_freq: Vec<u32>, pub hf_gain: Vec<f32>, pub hf_width: Vec<f32>,
}
Expand description

State of equalizer.

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§enable: Vec<bool>

Whether to enable whole equalizer.

§hpf_enable: Vec<bool>

Whether to enable high pass filter.

§hpf_slope: Vec<RollOffLevel>

The type of slope for high pass filter.

§hpf_freq: Vec<u32>

The frequency of high pass filter.

§lpf_enable: Vec<bool>

Whether to enable low pass filter.

§lpf_slope: Vec<RollOffLevel>

The type of slope for loa pass filter.

§lpf_freq: Vec<u32>

The frequency of low pass filter.

§lf_enable: Vec<bool>

Whether to enable equalizer at low frequency.

§lf_type: Vec<FilterType5>

The type of equalizer at low frequency.

§lf_freq: Vec<u32>

The center frequency of equalizer at low frequency.

§lf_gain: Vec<f32>

The gain of equalizer at low frequency.

§lf_width: Vec<f32>

The width of equalizer at low frequency.

§lmf_enable: Vec<bool>

Whether to enable equalizer at low-middle frequency

§lmf_type: Vec<FilterType4>

The type of equalizer at low-middle frequency

§lmf_freq: Vec<u32>

The center frequency of equalizer at low-middle frequency

§lmf_gain: Vec<f32>

The gain of equalizer at low-middle frequency

§lmf_width: Vec<f32>

The width of equalizer at low-middle frequency

§mf_enable: Vec<bool>

Whether to enable equalizer at middle frequency.

§mf_type: Vec<FilterType4>

The type of equalizer at middle frequency.

§mf_freq: Vec<u32>

The center frequency of equalizer at middle frequency.

§mf_gain: Vec<f32>

The gain of equalizer at middle frequency.

§mf_width: Vec<f32>

The width of equalizer at middle frequency.

§hmf_enable: Vec<bool>

Whether to enable equalizer at high-middle frequency.

§hmf_type: Vec<FilterType4>

The type of equalizer at high-middle frequency.

§hmf_freq: Vec<u32>

The center frequency of equalizer at high-middle frequency.

§hmf_gain: Vec<f32>

The gain of equalizer at high-middle frequency.

§hmf_width: Vec<f32>

The width of equalizer at high-middle frequency.

§hf_enable: Vec<bool>

Whether to enable equalizer at high frequency.

§hf_type: Vec<FilterType5>

The type of equalizer at high frequency.

§hf_freq: Vec<u32>

The center frequency of equalizer at high frequency.

§hf_gain: Vec<f32>

The gain of equalizer at high frequency.

§hf_width: Vec<f32>

The width of equalizer at high frequency.

Trait Implementations§

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impl AsMut<CommandDspEqualizerState> for CommandDspInputEqualizerState

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fn as_mut(&mut self) -> &mut CommandDspEqualizerState

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<CommandDspEqualizerState> for CommandDspOutputEqualizerState

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fn as_mut(&mut self) -> &mut CommandDspEqualizerState

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<CommandDspEqualizerState> for CommandDspInputEqualizerState

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fn as_ref(&self) -> &CommandDspEqualizerState

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<CommandDspEqualizerState> for CommandDspOutputEqualizerState

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fn as_ref(&self) -> &CommandDspEqualizerState

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for CommandDspEqualizerState

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fn clone(&self) -> CommandDspEqualizerState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CommandDspEqualizerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CommandDspEqualizerState

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fn default() -> CommandDspEqualizerState

Returns the “default value” for a type. Read more
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impl PartialEq for CommandDspEqualizerState

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fn eq(&self, other: &CommandDspEqualizerState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CommandDspEqualizerState

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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