Struct CommandDspDynamicsState

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pub struct CommandDspDynamicsState {
    pub enable: Vec<bool>,
    pub comp_enable: Vec<bool>,
    pub comp_detect_mode: Vec<LevelDetectMode>,
    pub comp_threshold: Vec<i32>,
    pub comp_ratio: Vec<f32>,
    pub comp_attack: Vec<u32>,
    pub comp_release: Vec<u32>,
    pub comp_gain: Vec<f32>,
    pub leveler_enable: Vec<bool>,
    pub leveler_mode: Vec<LevelerMode>,
    pub leveler_makeup: Vec<u32>,
    pub leveler_reduce: Vec<u32>,
}
Expand description

State of dynamics.

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§enable: Vec<bool>

whether to enable dynamics effects.

§comp_enable: Vec<bool>

Whether to enable compressors.

§comp_detect_mode: Vec<LevelDetectMode>

The mode to detect level in compressors.

§comp_threshold: Vec<i32>

The threshold of compressors.

§comp_ratio: Vec<f32>

The ratio of compressors.

§comp_attack: Vec<u32>

The attack of compressors.

§comp_release: Vec<u32>

The release of compressors.

§comp_gain: Vec<f32>

The gain of compressors.

§leveler_enable: Vec<bool>

Whether to enable levelers.

§leveler_mode: Vec<LevelerMode>

The mode of levelers.

§leveler_makeup: Vec<u32>

The markup of levelers.

§leveler_reduce: Vec<u32>

The reduce of levelers.

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impl AsMut<CommandDspDynamicsState> for CommandDspInputDynamicsState

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fn as_mut(&mut self) -> &mut CommandDspDynamicsState

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<CommandDspDynamicsState> for CommandDspOutputDynamicsState

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fn as_mut(&mut self) -> &mut CommandDspDynamicsState

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<CommandDspDynamicsState> for CommandDspInputDynamicsState

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fn as_ref(&self) -> &CommandDspDynamicsState

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<CommandDspDynamicsState> for CommandDspOutputDynamicsState

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fn as_ref(&self) -> &CommandDspDynamicsState

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for CommandDspDynamicsState

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fn clone(&self) -> CommandDspDynamicsState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CommandDspDynamicsState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CommandDspDynamicsState

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fn default() -> CommandDspDynamicsState

Returns the “default value” for a type. Read more
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impl PartialEq for CommandDspDynamicsState

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fn eq(&self, other: &CommandDspDynamicsState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CommandDspDynamicsState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.