Struct CommandDspInputState

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pub struct CommandDspInputState {
Show 14 fields pub phase: Vec<bool>, pub pair: Vec<bool>, pub gain: Vec<i32>, pub swap: Vec<bool>, pub stereo_mode: Vec<InputStereoPairMode>, pub width: Vec<f32>, pub reverb_send: Vec<f32>, pub reverb_balance: Vec<f32>, pub pad: Vec<bool>, pub nominal_level: Vec<NominalSignalLevel>, pub phantom: Vec<bool>, pub limitter: Vec<bool>, pub lookahead: Vec<bool>, pub soft_clip: Vec<bool>,
}
Expand description

State of input function.

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§phase: Vec<bool>

Whether to invert phase of input signals.

§pair: Vec<bool>

Whether to enable stereo pair.

§gain: Vec<i32>

The gain of inputs.

§swap: Vec<bool>

Whether to swap a pair of channels.

§stereo_mode: Vec<InputStereoPairMode>

The mode of stereo pair.

§width: Vec<f32>

The left and right width of stereo pair.

§reverb_send: Vec<f32>

The volume to send to reverb effect.

§reverb_balance: Vec<f32>

The left and right balance to send to reverb effect.

§pad: Vec<bool>

Whether to attenuate inputs.

§nominal_level: Vec<NominalSignalLevel>

The nominal level of inputs.

§phantom: Vec<bool>

Whether to enable phantom powering for inputs.

§limitter: Vec<bool>

Whether to enable limitter.

§lookahead: Vec<bool>

Whether to increase head room.

§soft_clip: Vec<bool>

Whether to enable soft clipping.

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impl Clone for CommandDspInputState

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fn clone(&self) -> CommandDspInputState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CommandDspInputState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CommandDspInputState

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fn default() -> CommandDspInputState

Returns the “default value” for a type. Read more
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impl PartialEq for CommandDspInputState

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fn eq(&self, other: &CommandDspInputState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CommandDspInputState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<O> MotuCommandDspParametersOperation<CommandDspInputState> for O

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fn build_commands(params: &CommandDspInputState) -> Vec<DspCmd>

Build DSP commands for parameters.
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fn parse_command(params: &mut CommandDspInputState, command: &DspCmd) -> bool

Parse DSP command for parameters.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.