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SpatialBasicChain

Struct SpatialBasicChain 

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pub struct SpatialBasicChain {
    pub spatial_basic: SpatialBasicNode,
}
Expand description

A default FxChain for 3D game audio.

This chain contains a single SpatialBasic node.

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§spatial_basic: SpatialBasicNode

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impl SpatialBasicChain

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pub fn set_params<B: AudioBackend>( &mut self, params: SpatialBasicNode, time: Option<EventInstant>, node_ids: &[NodeID], cx: &mut FirewheelCtx<B>, )

Set the parameters of the spatial basic node.

  • params - The new parameters.
  • time - The instant these new parameters should take effect. If this is None, then the parameters will take effect as soon as the node receives the event.

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impl Clone for SpatialBasicChain

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fn clone(&self) -> SpatialBasicChain

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpatialBasicChain

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpatialBasicChain

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fn default() -> SpatialBasicChain

Returns the “default value” for a type. Read more
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impl FxChain for SpatialBasicChain

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fn construct_and_connect<B: AudioBackend>( &mut self, first_node_id: NodeID, first_node_num_out_channels: NonZeroChannelCount, dst_node_id: NodeID, dst_num_channels: NonZeroChannelCount, cx: &mut FirewheelCtx<B>, ) -> Vec<NodeID>

Construct the nodes in the FX chain and connect them, returning a list of the new node ids. Read more
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impl PartialEq for SpatialBasicChain

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fn eq(&self, other: &SpatialBasicChain) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SpatialBasicChain

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impl StructuralPartialEq for SpatialBasicChain

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.