TransportState

Struct TransportState 

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pub struct TransportState {
    pub transport: Option<MusicalTransport>,
    pub playing: Notify<bool>,
    pub playhead: Notify<InstantMusical>,
    pub speed: TransportSpeed,
    pub stop_at: Option<InstantMusical>,
    pub loop_range: Option<Range<InstantMusical>>,
}
Expand description

The state of the musical transport in a Firewheel context.

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§transport: Option<MusicalTransport>

The current musical transport.

§playing: Notify<bool>

Whether or not the musical transport is playing (true) or is paused (false).

§playhead: Notify<InstantMusical>

The playhead of the musical transport.

§speed: TransportSpeed

A multiplier for the speed of the transport.

A value of 1.0 means no change in speed, a value less than 1.0 means a decrease in speed, and a value greater than 1.0 means an increase in speed.

§stop_at: Option<InstantMusical>

If this is Some, then the transport will automatically stop when the playhead reaches the given musical time.

This has no effect if TransportState::loop_range is Some.

§loop_range: Option<Range<InstantMusical>>

If this is Some, then the transport will continously loop the given region.

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impl TransportState

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pub fn set_static_transport(&mut self, beats_per_minute: Option<f64>)

Set the transport to a single static tempo (StaticTransport).

If beats_per_minute is None, then this will set the transport to None.

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pub fn beats_per_minute(&self) -> Option<f64>

Get the beats per minute of the current static transport.

Returns None if transport is None or if transport is not MusicalTransport::Static.

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pub fn set_speed_multiplier( &mut self, speed_multiplier: f64, change_at: Option<InstantMusical>, )

Set a multiplier for the speed of the transport to a single static value.

  • speed_multiplier - A multiplier for the playback speed. A value of 1.0 means no change in speed, a value less than 1.0 means a decrease in speed, and a value greater than 1.0 means an increase in speed.
  • change_at: If this is Some, then the change will happen when the transport reaches the given playhead. If this is None, then the change will happen as soon as the processor receives the event.

Trait Implementations§

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impl Clone for TransportState

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fn clone(&self) -> TransportState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TransportState
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for TransportState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TransportState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for TransportState

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fn eq(&self, other: &TransportState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TransportState

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