pub enum ProcessStatus {
ClearAllOutputs,
Bypass,
OutputsModified,
OutputsModifiedWithMask(MaskType),
}Expand description
The status of processing buffers in an audio node.
Variants§
ClearAllOutputs
No output buffers were modified. If this is returned, then the engine will automatically clear all output buffers for you as efficiently as possible.
Bypass
No output buffers were modified. If this is returned, then the engine will automatically copy the input buffers to their corresponding output buffers for you as efficiently as possible.
OutputsModified
All output buffers were filled with data.
WARNING: The node must fill all audio audio output buffers completely with data when returning this process status. Failing to do so will result in audio glitches.
OutputsModifiedWithMask(MaskType)
All output buffers were filled with data. Additionally, a constant/silence mask is provided for optimizations.
WARNING: The node must fill all audio audio output buffers completely with data when returning this process status. Failing to do so will result in audio glitches.
WARNING: Incorrectly marking a channel as containing
silence/constant values when it doesn’t will result in audio
glitches. Please take great care when using this, or
use ProcessStatus::OutputsModified instead.
Implementations§
Source§impl ProcessStatus
impl ProcessStatus
Sourcepub const fn outputs_modified_with_silence_mask(mask: SilenceMask) -> Self
pub const fn outputs_modified_with_silence_mask(mask: SilenceMask) -> Self
All output buffers were filled with data. Additionally, a constant/silence mask is provided for optimizations.
WARNING: The node must fill all audio audio output buffers completely with data when returning this process status. Failing to do so will result in audio glitches.
WARNING: Incorrectly marking a channel as containing
silence when it doesn’t will result in audio glitches.
Please take great care when using this, or use
ProcessStatus::OutputsModified instead.
Sourcepub const fn outputs_modified_with_constant_mask(mask: ConstantMask) -> Self
pub const fn outputs_modified_with_constant_mask(mask: ConstantMask) -> Self
All output buffers were filled with data. Additionally, a constant/silence mask is provided for optimizations.
WARNING: The node must fill all audio audio output buffers completely with data when returning this process status. Failing to do so will result in audio glitches.
WARNING: Incorrectly marking a channel as containing
constant values when it doesn’t will result in audio
glitches. Please take great care when using this, or use
ProcessStatus::OutputsModified instead.
Trait Implementations§
Source§impl Clone for ProcessStatus
impl Clone for ProcessStatus
Source§fn clone(&self) -> ProcessStatus
fn clone(&self) -> ProcessStatus
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ProcessStatus
impl Debug for ProcessStatus
Source§impl Default for ProcessStatus
impl Default for ProcessStatus
Source§fn default() -> ProcessStatus
fn default() -> ProcessStatus
Source§impl PartialEq for ProcessStatus
impl PartialEq for ProcessStatus
impl Copy for ProcessStatus
impl Eq for ProcessStatus
impl StructuralPartialEq for ProcessStatus
Auto Trait Implementations§
impl Freeze for ProcessStatus
impl RefUnwindSafe for ProcessStatus
impl Send for ProcessStatus
impl Sync for ProcessStatus
impl Unpin for ProcessStatus
impl UnwindSafe for ProcessStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().