Struct Buttons

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pub struct Buttons {
    pub s: bool,
    pub e: bool,
    pub w: bool,
    pub n: bool,
    pub menu: bool,
}
Expand description

State of the buttons.

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§s: bool

South. The bottom button, like A on the X-Box controller.

Typically used for confirmation, main action, jump, etc.

§e: bool

East. The right button, like B on the X-Box controller.

Typically used for cancellation, going to previous screen, etc.

§w: bool

West. The left button, like X on the X-Box controller.

Typically used for attack.

§n: bool

North. The top button, like Y on the X-Box controller.

Typically used for a secondary action, like charged attack.

§menu: bool

The menu button, almost always handled by the runtime.

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impl Buttons

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pub fn any(&self) -> bool

Check if any button is pressed.

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pub fn just_pressed(&self, old: &Self) -> Self

Given the old state, get buttons that were not pressed but are pressed now.

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pub fn just_released(&self, old: &Self) -> Self

Given the old state, get buttons that were pressed but aren’t pressed now.

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pub fn held(&self, old: &Self) -> Self

Given the old state, get buttons that were pressed but are still pressed now.

Trait Implementations§

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impl Default for Buttons

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fn default() -> Buttons

Returns the “default value” for a type. Read more

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