Struct firefly_rust::Buttons
source · pub struct Buttons {
pub a: bool,
pub b: bool,
pub x: bool,
pub y: bool,
pub menu: bool,
}
Expand description
State of the buttons.
Fields§
§a: bool
If a
button is pressed.
b: bool
If b
button is pressed.
x: bool
If x
button is pressed.
y: bool
If y
button is pressed.
If menu
button is pressed.
For singleplayer games, the button press is always intercepted by the runtime.
Implementations§
source§impl Buttons
impl Buttons
sourcepub fn just_pressed(&self, old: &Self) -> Self
pub fn just_pressed(&self, old: &Self) -> Self
Given the old state, get buttons that were not pressed but are pressed now.
sourcepub fn just_released(&self, old: &Self) -> Self
pub fn just_released(&self, old: &Self) -> Self
Given the old state, get buttons that were pressed but aren’t pressed now.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Buttons
impl RefUnwindSafe for Buttons
impl Send for Buttons
impl Sync for Buttons
impl Unpin for Buttons
impl UnwindSafe for Buttons
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.