Struct firefly_rust::Buttons

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pub struct Buttons {
    pub a: bool,
    pub b: bool,
    pub x: bool,
    pub y: bool,
    pub menu: bool,
}
Expand description

State of the buttons.

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§a: bool

If a button is pressed.

§b: bool

If b button is pressed.

§x: bool

If x button is pressed.

§y: bool

If y button is pressed.

§menu: bool

If menu button is pressed.

For singleplayer games, the button press is always intercepted by the runtime.

Implementations§

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impl Buttons

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pub fn any(&self) -> bool

Check if any button is pressed.

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pub fn just_pressed(&self, old: &Self) -> Self

Given the old state, get buttons that were not pressed but are pressed now.

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pub fn just_released(&self, old: &Self) -> Self

Given the old state, get buttons that were pressed but aren’t pressed now.

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pub fn held(&self, old: &Self) -> Self

Given the old state, get buttons that were pressed but are still pressed now.

Trait Implementations§

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impl Default for Buttons

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fn default() -> Buttons

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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