pub struct PlayerData<ID, T> {
pub id: ID,
pub name: Option<String>,
pub party: Party<SavedPokemon>,
pub bag: SavedBag,
pub trainer: Option<T>,
pub settings: PlayerSettings,
pub endpoint: Box<dyn BattleEndpoint<ID, T>>,
}Fields§
§id: ID§name: Option<String>§party: Party<SavedPokemon>§bag: SavedBag§trainer: Option<T>§settings: PlayerSettings§endpoint: Box<dyn BattleEndpoint<ID, T>>Auto Trait Implementations§
impl<ID, T> Freeze for PlayerData<ID, T>
impl<ID, T> !RefUnwindSafe for PlayerData<ID, T>
impl<ID, T> !Send for PlayerData<ID, T>
impl<ID, T> !Sync for PlayerData<ID, T>
impl<ID, T> Unpin for PlayerData<ID, T>
impl<ID, T> !UnwindSafe for PlayerData<ID, T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more