PlayerData

Struct PlayerData 

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pub struct PlayerData<ID, T> {
    pub id: ID,
    pub name: Option<String>,
    pub party: Party<SavedPokemon>,
    pub bag: SavedBag,
    pub trainer: Option<T>,
    pub settings: PlayerSettings,
    pub endpoint: Box<dyn BattleEndpoint<ID, T>>,
}

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§id: ID§name: Option<String>§party: Party<SavedPokemon>§bag: SavedBag§trainer: Option<T>§settings: PlayerSettings§endpoint: Box<dyn BattleEndpoint<ID, T>>

Auto Trait Implementations§

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impl<ID, T> Freeze for PlayerData<ID, T>
where ID: Freeze, T: Freeze,

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impl<ID, T> !RefUnwindSafe for PlayerData<ID, T>

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impl<ID, T> !Send for PlayerData<ID, T>

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impl<ID, T> !Sync for PlayerData<ID, T>

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impl<ID, T> Unpin for PlayerData<ID, T>
where ID: Unpin, T: Unpin,

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impl<ID, T> !UnwindSafe for PlayerData<ID, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.