ClientPlayerData

Struct ClientPlayerData 

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pub struct ClientPlayerData<ID, T> {
    pub data: BattleData,
    pub local: PlayerParty<ID, usize, SavedPokemon, T>,
    pub remotes: Vec<RemoteParty<ID, T>>,
    pub bag: SavedBag,
}

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§data: BattleData§local: PlayerParty<ID, usize, SavedPokemon, T>§remotes: Vec<RemoteParty<ID, T>>§bag: SavedBag

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impl<ID: Clone, T: Clone> ClientPlayerData<ID, T>

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pub fn new<'a, ITER: Iterator<Item = Ref<'a, Player<ID, ActiveBattlePokemon<ID>, HostPokemon, T, Box<dyn BattleEndpoint<ID, T>>>>>>( data: BattleData, player: &Player<ID, ActiveBattlePokemon<ID>, HostPokemon, T, Box<dyn BattleEndpoint<ID, T>>>, others: ITER, ) -> Self
where ID: 'a, T: 'a,

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impl<ID: Clone, T: Clone> Clone for ClientPlayerData<ID, T>

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fn clone(&self) -> ClientPlayerData<ID, T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<ID: Debug, T: Debug> Debug for ClientPlayerData<ID, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, ID, T> Deserialize<'de> for ClientPlayerData<ID, T>
where ID: Deserialize<'de>, T: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<ID, T> Serialize for ClientPlayerData<ID, T>
where ID: Serialize, T: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<ID, T> Freeze for ClientPlayerData<ID, T>
where ID: Freeze, T: Freeze,

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impl<ID, T> RefUnwindSafe for ClientPlayerData<ID, T>

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impl<ID, T> Send for ClientPlayerData<ID, T>
where ID: Send, T: Send,

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impl<ID, T> Sync for ClientPlayerData<ID, T>
where ID: Sync, T: Sync,

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impl<ID, T> Unpin for ClientPlayerData<ID, T>
where ID: Unpin, T: Unpin,

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impl<ID, T> UnwindSafe for ClientPlayerData<ID, T>
where ID: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,