Struct RhaiScriptingEngine

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pub struct RhaiScriptingEngine {
    pub engine: Engine,
    pub scope: Scope<'static>,
    pub moves: MoveScripts,
    pub items: ItemScripts,
}

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§engine: Engine§scope: Scope<'static>§moves: MoveScripts§items: ItemScripts

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impl RhaiScriptingEngine

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pub fn new<ID: Clone + 'static, R: Rng + Clone + 'static>() -> Self

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impl ScriptingEngine for RhaiScriptingEngine

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type Error = RhaiScriptError

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fn execute_move<ID: Eq + Hash + Clone + 'static + Debug, R: Rng + Clone + 'static, PLR: Players<ID>>( &self, random: &mut R, m: &Move, user: Indexed<ID, &BattlePokemon>, targets: Vec<PokemonIdentifier<ID>>, players: &PLR, ) -> Result<Vec<Indexed<ID, MoveResult>>, Self::Error>

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fn execute_item<ID: PartialEq, R: Rng, PLR: Players<ID>>( &self, _battle: &BattleData, _random: &mut R, _item: &Item, _user: &ID, _target: PokemonIdentifier<ID>, _players: &mut PLR, ) -> Result<Vec<ItemResult>, Self::Error>

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