Struct CompiledRuntime

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pub struct CompiledRuntime { /* private fields */ }
Expand description

Wrapper struct for runtime after compilation

This wrapping is intended to make all changes to the internal state impossible that would break the compiled simulation (thus wrapping all the unsafety of code generation)

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impl CompiledRuntime

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pub fn run_step(&self)

Run a single time step

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pub fn join(self)

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pub fn borrow_particle_mut( &self, particle_name: &str, ) -> Result<ParticleBorrowMut<'_>>

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pub fn define_callback( &mut self, name: &str, callback: CallbackType, callback_state: CallbackStateType, ) -> Result<()>

Define a new callback

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pub fn undefine_callback( &mut self, name: &str, ) -> Result<(CallbackType, CallbackStateType)>

Undefine an existing callback (to get its context back)

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pub fn rebuild_neighbor_list(&mut self, interaction_name: &str) -> Result<()>

Manually rebuild the neighbor list for a given interaction

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pub fn get_neighbor_lists( &mut self, interaction_name: &str, ) -> Result<HashMap<(ParticleID, Range<usize>), (Vec<usize>, Vec<usize>)>>

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