pub struct ShaderPrecisionFingerPrint { /* private fields */ }
Implementations§
Source§impl ShaderPrecisionFingerPrint
impl ShaderPrecisionFingerPrint
pub fn new(gl: &WebGl2RenderingContext) -> Option<Self>
Trait Implementations§
Source§impl Clone for ShaderPrecisionFingerPrint
impl Clone for ShaderPrecisionFingerPrint
Source§fn clone(&self) -> ShaderPrecisionFingerPrint
fn clone(&self) -> ShaderPrecisionFingerPrint
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderPrecisionFingerPrint
impl Debug for ShaderPrecisionFingerPrint
Source§impl Default for ShaderPrecisionFingerPrint
impl Default for ShaderPrecisionFingerPrint
Source§fn default() -> ShaderPrecisionFingerPrint
fn default() -> ShaderPrecisionFingerPrint
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ShaderPrecisionFingerPrint
impl RefUnwindSafe for ShaderPrecisionFingerPrint
impl Send for ShaderPrecisionFingerPrint
impl Sync for ShaderPrecisionFingerPrint
impl Unpin for ShaderPrecisionFingerPrint
impl UnwindSafe for ShaderPrecisionFingerPrint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more