pub struct NavigatorFingerPrint {Show 15 fields
pub network_information: Option<NetworkInformationFingerPrint>,
pub do_not_track: String,
pub geolocation_is_ok: bool,
pub gamepad_ids: Vec<String>,
pub hardware_concurrency: f64,
pub language: String,
pub languages: Vec<String>,
pub max_touch_points: i32,
pub audio_input: i32,
pub audio_output: i32,
pub video_input: i32,
pub platform: String,
pub user_agent: String,
pub navigator_property_count: usize,
pub permission_fingerprint: Option<PermissionFingerPrint>,
}
Fields§
§network_information: Option<NetworkInformationFingerPrint>
§do_not_track: String
§geolocation_is_ok: bool
§gamepad_ids: Vec<String>
§hardware_concurrency: f64
§language: String
§languages: Vec<String>
§max_touch_points: i32
§audio_input: i32
§audio_output: i32
§video_input: i32
§platform: String
§user_agent: String
§permission_fingerprint: Option<PermissionFingerPrint>
Implementations§
Trait Implementations§
Source§fn clone(&self) -> NavigatorFingerPrint
fn clone(&self) -> NavigatorFingerPrint
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§fn default() -> NavigatorFingerPrint
fn default() -> NavigatorFingerPrint
Returns the “default value” for a type. Read more
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more