pub struct SaveState {
pub input_path: PathBuf,
pub output_path: PathBuf,
pub processed_files: Vec<ProcessedFile>,
}Fields§
§input_path: PathBuf§output_path: PathBuf§processed_files: Vec<ProcessedFile>Implementations§
Source§impl SaveState
impl SaveState
pub fn new(input_path: PathBuf, output_path: PathBuf) -> Self
pub fn add_processed_file( &mut self, path: PathBuf, name: String, size: u64, modified: SystemTime, )
pub fn save(&self) -> Result<PathBuf>
pub fn load(save_path: &PathBuf) -> Result<Self>
pub fn list_saves() -> Result<Vec<PathBuf>>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SaveState
impl<'de> Deserialize<'de> for SaveState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SaveState
impl RefUnwindSafe for SaveState
impl Send for SaveState
impl Sync for SaveState
impl Unpin for SaveState
impl UnsafeUnpin for SaveState
impl UnwindSafe for SaveState
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