Skip to main content

FrameNumber

Struct FrameNumber 

Source
pub struct FrameNumber(pub usize);

Tuple Fields§

§0: usize

Trait Implementations§

Source§

impl Debug for FrameNumber

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for FrameNumber

Source§

fn default() -> FrameNumber

Returns the “default value” for a type. Read more
Source§

impl<Space: CoordinateSpace<Data = usize>, Pixel> Shader<FrameNumber, Space, Pixel> for Chimes
where Hsv: Into<Pixel>,

Source§

fn draw( &self, surface_coords: &Coordinates<Space>, uniforms: &FrameNumber, ) -> Pixel

Turns a Virtual coordinate into a real pixel color
Source§

impl<Space: CoordinateSpace<Data = usize>, Pixel> Shader<FrameNumber, Space, Pixel> for ColorGlow
where Hsv: Into<Pixel>,

Source§

fn draw(&self, coords: &Coordinates<Space>, uniforms: &FrameNumber) -> Pixel

Turns a Virtual coordinate into a real pixel color
Source§

impl<Pixel, Space: CoordinateSpace<Data = usize>> Shader<FrameNumber, Space, Pixel> for Flashlight
where Hsv: Into<Pixel>,

Source§

fn draw(&self, coords: &Coordinates<Space>, uniforms: &FrameNumber) -> Pixel

Turns a Virtual coordinate into a real pixel color
Source§

impl<Space: CoordinateSpace<Data = usize>> Shader<FrameNumber, Space, Rgb<u8>> for RgbWaves

Source§

fn draw(&self, coords: &Coordinates<Space>, frame: &FrameNumber) -> Rgb<u8>

Turns a Virtual coordinate into a real pixel color
Source§

impl<Space: CoordinateSpace<Data = usize>> Shader<FrameNumber, Space, Rgb<u8>> for Thinking

Source§

fn draw(&self, coords: &Coordinates<Space>, uniforms: &FrameNumber) -> Rgb<u8>

Turns a Virtual coordinate into a real pixel color
Source§

impl Shader<FrameNumber, Virtual, Rgba<u8>> for RainbowSpiralShader

Source§

fn draw(&self, coords: &VirtualCoordinates, uniforms: &FrameNumber) -> Rgba<u8>

Turns a Virtual coordinate into a real pixel color

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.