pub struct ColorGlow {
pub color: Hsv,
}Fields§
§color: HsvTrait Implementations§
Source§impl<Space: CoordinateSpace<Data = usize>, Pixel> Shader<FrameNumber, Space, Pixel> for ColorGlow
impl<Space: CoordinateSpace<Data = usize>, Pixel> Shader<FrameNumber, Space, Pixel> for ColorGlow
Source§fn draw(&self, coords: &Coordinates<Space>, uniforms: &FrameNumber) -> Pixel
fn draw(&self, coords: &Coordinates<Space>, uniforms: &FrameNumber) -> Pixel
Turns a Virtual coordinate into a real pixel color
Auto Trait Implementations§
impl Freeze for ColorGlow
impl RefUnwindSafe for ColorGlow
impl Send for ColorGlow
impl Sync for ColorGlow
impl Unpin for ColorGlow
impl UnwindSafe for ColorGlow
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more