Struct NodeAction

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pub struct NodeAction {
    pub type: Type,
    pub destination_id: Option<String>,
    pub navigation: Navigation,
    pub transition: Option<Box<Transition>>,
    pub preserve_scroll_position: Option<bool>,
    pub overlay_relative_position: Option<Box<Vector>>,
    pub reset_video_position: Option<bool>,
    pub reset_scroll_position: Option<bool>,
    pub reset_interactive_components: Option<bool>,
}
Expand description

NodeAction : An action that navigates to a specific node in the Figma viewer.

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§type: Type§destination_id: Option<String>§navigation: Navigation§transition: Option<Box<Transition>>§preserve_scroll_position: Option<bool>

Whether the scroll offsets of any scrollable elements in the current screen or overlay are preserved when navigating to the destination. This is applicable only if the layout of both the current frame and its destination are the same.

§overlay_relative_position: Option<Box<Vector>>

Applicable only when navigation is \"OVERLAY\" and the destination is a frame with overlayPosition equal to \"MANUAL\". This value represents the offset by which the overlay is opened relative to this node.

§reset_video_position: Option<bool>

When true, all videos within the destination frame will reset their memorized playback position to 00:00 before starting to play.

§reset_scroll_position: Option<bool>

Whether the scroll offsets of any scrollable elements in the current screen or overlay reset when navigating to the destination. This is applicable only if the layout of both the current frame and its destination are the same.

§reset_interactive_components: Option<bool>

Whether the state of any interactive components in the current screen or overlay reset when navigating to the destination. This is applicable if there are interactive components in the destination frame.

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impl NodeAction

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pub fn new( type: Type, destination_id: Option<String>, navigation: Navigation, transition: Option<Transition>, ) -> NodeAction

An action that navigates to a specific node in the Figma viewer.

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impl Clone for NodeAction

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fn clone(&self) -> NodeAction

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NodeAction

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fn default() -> NodeAction

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for NodeAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for NodeAction

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fn eq(&self, other: &NodeAction) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for NodeAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for NodeAction

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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