Struct InnerShadowEffect

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pub struct InnerShadowEffect {
    pub color: Box<Rgba>,
    pub blend_mode: BlendMode,
    pub offset: Box<Vector>,
    pub radius: f64,
    pub spread: Option<f64>,
    pub visible: bool,
    pub bound_variables: Option<Box<BaseShadowEffectBoundVariables>>,
}

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§color: Box<Rgba>

The color of the shadow

§blend_mode: BlendMode

Blend mode of the shadow

§offset: Box<Vector>

How far the shadow is projected in the x and y directions

§radius: f64

Radius of the blur effect (applies to shadows as well)

§spread: Option<f64>

The distance by which to expand (or contract) the shadow. For drop shadows, a positive spread value creates a shadow larger than the node, whereas a negative value creates a shadow smaller than the node. For inner shadows, a positive spread value contracts the shadow. Spread values are only accepted on rectangles and ellipses, or on frames, components, and instances with visible fill paints and clipsContent enabled. When left unspecified, the default value is 0.

§visible: bool

Whether this shadow is visible.

§bound_variables: Option<Box<BaseShadowEffectBoundVariables>>

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impl InnerShadowEffect

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pub fn new( color: Rgba, blend_mode: BlendMode, offset: Vector, radius: f64, visible: bool, ) -> InnerShadowEffect

Trait Implementations§

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impl Clone for InnerShadowEffect

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fn clone(&self) -> InnerShadowEffect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InnerShadowEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InnerShadowEffect

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fn default() -> InnerShadowEffect

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for InnerShadowEffect

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for InnerShadowEffect

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fn eq(&self, other: &InnerShadowEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for InnerShadowEffect

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for InnerShadowEffect

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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