ImagePaint

Struct ImagePaint 

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pub struct ImagePaint {
    pub visible: Option<bool>,
    pub opacity: Option<f64>,
    pub blend_mode: BlendMode,
    pub type: Type,
    pub scale_mode: ScaleMode,
    pub image_ref: String,
    pub image_transform: Option<Vec<Vec<f64>>>,
    pub scaling_factor: Option<f64>,
    pub filters: Option<Box<ImageFilters>>,
    pub rotation: Option<f64>,
    pub gif_ref: Option<String>,
}

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§visible: Option<bool>

Is the paint enabled?

§opacity: Option<f64>

Overall opacity of paint (colors within the paint can also have opacity values which would blend with this)

§blend_mode: BlendMode

How this node blends with nodes behind it in the scene

§type: Type

The string literal "IMAGE" representing the paint’s type. Always check the type before reading other properties.

§scale_mode: ScaleMode

Image scaling mode.

§image_ref: String

A reference to an image embedded in this node. To download the image using this reference, use the GET file images endpoint to retrieve the mapping from image references to image URLs.

§image_transform: Option<Vec<Vec<f64>>>

A transformation matrix is standard way in computer graphics to represent translation and rotation. These are the top two rows of a 3x3 matrix. The bottom row of the matrix is assumed to be [0, 0, 1]. This is known as an affine transform and is enough to represent translation, rotation, and skew. The identity transform is [[1, 0, 0], [0, 1, 0]]. A translation matrix will typically look like: [[1, 0, tx], [0, 1, ty]] and a rotation matrix will typically look like: [[cos(angle), sin(angle), 0], [-sin(angle), cos(angle), 0]] Another way to think about this transform is as three vectors: - The x axis (t[0][0], t[1][0]) - The y axis (t[0][1], t[1][1]) - The translation offset (t[0][2], t[1][2]) The most common usage of the Transform matrix is the relativeTransform property. This particular usage of the matrix has a few additional restrictions. The translation offset can take on any value but we do enforce that the axis vectors are unit vectors (i.e. have length 1). The axes are not required to be at 90° angles to each other.

§scaling_factor: Option<f64>

Amount image is scaled by in tiling, only present if scaleMode is TILE.

§filters: Option<Box<ImageFilters>>

Defines what image filters have been applied to this paint, if any. If this property is not defined, no filters have been applied.

§rotation: Option<f64>

Image rotation, in degrees.

§gif_ref: Option<String>

A reference to an animated GIF embedded in this node. To download the image using this reference, use the GET file images endpoint to retrieve the mapping from image references to image URLs.

Implementations§

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impl ImagePaint

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pub fn new( blend_mode: BlendMode, type: Type, scale_mode: ScaleMode, image_ref: String, ) -> ImagePaint

Trait Implementations§

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impl Clone for ImagePaint

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fn clone(&self) -> ImagePaint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImagePaint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ImagePaint

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fn default() -> ImagePaint

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ImagePaint

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ImagePaint

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fn eq(&self, other: &ImagePaint) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ImagePaint

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ImagePaint

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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