Struct DropShadowEffect

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pub struct DropShadowEffect {
    pub color: Box<Rgba>,
    pub blend_mode: BlendMode,
    pub offset: Box<Vector>,
    pub radius: f64,
    pub spread: Option<f64>,
    pub visible: bool,
    pub bound_variables: Option<Box<BaseShadowEffectBoundVariables>>,
    pub show_shadow_behind_node: bool,
}

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§color: Box<Rgba>

The color of the shadow

§blend_mode: BlendMode

Blend mode of the shadow

§offset: Box<Vector>

How far the shadow is projected in the x and y directions

§radius: f64

Radius of the blur effect (applies to shadows as well)

§spread: Option<f64>

The distance by which to expand (or contract) the shadow. For drop shadows, a positive spread value creates a shadow larger than the node, whereas a negative value creates a shadow smaller than the node. For inner shadows, a positive spread value contracts the shadow. Spread values are only accepted on rectangles and ellipses, or on frames, components, and instances with visible fill paints and clipsContent enabled. When left unspecified, the default value is 0.

§visible: bool

Whether this shadow is visible.

§bound_variables: Option<Box<BaseShadowEffectBoundVariables>>§show_shadow_behind_node: bool

Whether to show the shadow behind translucent or transparent pixels

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impl DropShadowEffect

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pub fn new( color: Rgba, blend_mode: BlendMode, offset: Vector, radius: f64, visible: bool, show_shadow_behind_node: bool, ) -> DropShadowEffect

Trait Implementations§

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impl Clone for DropShadowEffect

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fn clone(&self) -> DropShadowEffect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DropShadowEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DropShadowEffect

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fn default() -> DropShadowEffect

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DropShadowEffect

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for DropShadowEffect

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fn eq(&self, other: &DropShadowEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DropShadowEffect

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for DropShadowEffect

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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