Struct CanvasNode

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pub struct CanvasNode {
Show 20 fields pub id: String, pub name: String, pub visible: Option<bool>, pub locked: Option<bool>, pub is_fixed: Option<bool>, pub scroll_behavior: ScrollBehavior, pub rotation: Option<f64>, pub component_property_references: Option<HashMap<String, String>>, pub plugin_data: Option<Option<Value>>, pub shared_plugin_data: Option<Option<Value>>, pub bound_variables: Option<Box<IsLayerTraitBoundVariables>>, pub explicit_variable_modes: Option<HashMap<String, String>>, pub export_settings: Option<Vec<ExportSetting>>, pub children: Vec<SubcanvasNode>, pub background_color: Box<Rgba>, pub prototype_start_node_id: Option<String>, pub flow_starting_points: Vec<FlowStartingPoint>, pub prototype_device: Box<PrototypeDevice>, pub prototype_backgrounds: Option<Vec<Rgba>>, pub measurements: Option<Vec<Measurement>>,
}

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§id: String

A string uniquely identifying this node within the document.

§name: String

The name given to the node by the user in the tool.

§visible: Option<bool>

Whether or not the node is visible on the canvas.

§locked: Option<bool>

If true, layer is locked and cannot be edited

§is_fixed: Option<bool>

Whether the layer is fixed while the parent is scrolling

§scroll_behavior: ScrollBehavior

How layer should be treated when the frame is resized

§rotation: Option<f64>

The rotation of the node, if not 0.

§component_property_references: Option<HashMap<String, String>>

A mapping of a layer’s property to component property name of component properties attached to this node. The component property name can be used to look up more information on the corresponding component’s or component set’s componentPropertyDefinitions.

§plugin_data: Option<Option<Value>>§shared_plugin_data: Option<Option<Value>>§bound_variables: Option<Box<IsLayerTraitBoundVariables>>§explicit_variable_modes: Option<HashMap<String, String>>

A mapping of variable collection ID to mode ID representing the explicitly set modes for this node.

§export_settings: Option<Vec<ExportSetting>>

An array of export settings representing images to export from the node.

§children: Vec<SubcanvasNode>§background_color: Box<Rgba>

Background color of the canvas.

§prototype_start_node_id: Option<String>

Node ID that corresponds to the start frame for prototypes. This is deprecated with the introduction of multiple flows. Please use the flowStartingPoints field.

§flow_starting_points: Vec<FlowStartingPoint>

An array of flow starting points sorted by its position in the prototype settings panel.

§prototype_device: Box<PrototypeDevice>

The device used to view a prototype.

§prototype_backgrounds: Option<Vec<Rgba>>

The background color of the prototype (currently only supports a single solid color paint).

§measurements: Option<Vec<Measurement>>

Implementations§

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impl CanvasNode

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pub fn new( id: String, name: String, scroll_behavior: ScrollBehavior, children: Vec<SubcanvasNode>, background_color: Rgba, prototype_start_node_id: Option<String>, flow_starting_points: Vec<FlowStartingPoint>, prototype_device: PrototypeDevice, ) -> CanvasNode

Trait Implementations§

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impl Clone for CanvasNode

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fn clone(&self) -> CanvasNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CanvasNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CanvasNode

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fn default() -> CanvasNode

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CanvasNode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CanvasNode

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fn eq(&self, other: &CanvasNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CanvasNode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CanvasNode

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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