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Context

Struct Context 

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pub struct Context { /* private fields */ }
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WGPU context for applying various effects

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impl Context

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pub fn new(gpu: &Gpu) -> Self

Builds a new context for applying effects

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pub fn merge_buffers( &self, image_size: VoxelSize, ) -> Result<MergeBuffers, BufferSizeError>

Builds a new set of MergeBuffers for the given image size

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pub fn shade_buffers( &self, image_size: ImageSize, ) -> Result<ShadeBuffers, BufferSizeError>

Builds a new set of ShadeBuffers for the given image size

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pub fn ssao_buffers( &self, image_size: VoxelSize, ) -> Result<SsaoBuffers, BufferSizeError>

Builds a new set of SsaoBuffers for the given image size

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pub fn submit_merge( &self, images: &[&ImageBuffer<GeomBufferTag>], denoise: bool, buf: &mut MergeBuffers, ) -> Result<(), MergeError>

Submits a set of merge operations to combine all of the images

The output buffer is resized to fit the images

If the incoming slice is empty, then no work is submitted

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pub fn submit_shade( &self, image: &MergeBuffers, ssao: Option<&SsaoBuffers>, buf: &mut ShadeBuffers, out: Option<&mut ImageReadBuffer<ShadedImageTag>>, ) -> Result<(), ShadeError>

Submits an operation to shade an image

The output buffer is resized to fit the images

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pub fn submit_ssao( &self, image: &MergeBuffers, buf: &mut SsaoBuffers, ) -> Result<(), SsaoError>

Submits a pass to compute an SSAO buffer

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