pub struct RenderConfig {
pub image_size: RenderSize,
pub world_to_model: Matrix4<f32>,
}Expand description
Settings for 3D rendering
Fields§
§image_size: RenderSizeRender size
The resulting image will have the given width and height; depth sets the number of voxels to evaluate within each pixel of the image (stacked into a column going into the screen).
world_to_model: Matrix4<f32>World-to-model transform
Implementations§
Source§impl RenderConfig
impl RenderConfig
Sourcepub fn from_size(image_size: RenderSize) -> Self
pub fn from_size(image_size: RenderSize) -> Self
Constructs a RenderConfig with an identity transform and given size
Sourcepub fn run<F: Function + RenderHints>(
&self,
shape: BoundShape<'_, F, f32>,
) -> Image
pub fn run<F: Function + RenderHints>( &self, shape: BoundShape<'_, F, f32>, ) -> Image
Render a shape in 3D using this configuration and default EvalConfig
In the resulting image, saturated pixels (i.e. pixels in the image which
are fully occupied up to the camera) are represented with depth = self.image_size.depth() and a normal of [0, 0, 1].
Trait Implementations§
Source§impl Clone for RenderConfig
impl Clone for RenderConfig
impl Copy for RenderConfig
Source§impl Debug for RenderConfig
impl Debug for RenderConfig
Auto Trait Implementations§
impl Freeze for RenderConfig
impl RefUnwindSafe for RenderConfig
impl Send for RenderConfig
impl Sync for RenderConfig
impl Unpin for RenderConfig
impl UnsafeUnpin for RenderConfig
impl UnwindSafe for RenderConfig
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