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RenderConfig

Struct RenderConfig 

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pub struct RenderConfig {
    pub image_size: RenderSize,
    pub world_to_model: Matrix4<f32>,
}
Expand description

Settings for 3D rendering

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§image_size: RenderSize

Render size

The resulting image will have the given width and height; depth sets the number of voxels to evaluate within each pixel of the image (stacked into a column going into the screen).

§world_to_model: Matrix4<f32>

World-to-model transform

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impl RenderConfig

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pub fn from_size(image_size: RenderSize) -> Self

Constructs a RenderConfig with an identity transform and given size

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pub fn run<F: Function + RenderHints>( &self, shape: BoundShape<'_, F, f32>, ) -> Image

Render a shape in 3D using this configuration and default EvalConfig

In the resulting image, saturated pixels (i.e. pixels in the image which are fully occupied up to the camera) are represented with depth = self.image_size.depth() and a normal of [0, 0, 1].

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pub fn mat(&self) -> Matrix4<f32>

Returns the combined screen-to-model transform matrix

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impl Clone for RenderConfig

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for RenderConfig

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impl Debug for RenderConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl RenderSize for RenderConfig

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fn width(&self) -> u32

Width of the render, in voxels or pixels
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fn height(&self) -> u32

Height of the render, in voxels or pixels

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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