pub struct RenderConfig {
pub image_size: RenderSize,
pub world_to_model: Matrix3<f32>,
pub pixel_perfect: bool,
pub z: f32,
}Expand description
Settings for 2D rendering
Fields§
§image_size: RenderSizeRender size
world_to_model: Matrix3<f32>World-to-model transform
pixel_perfect: boolRender the distance values of individual pixels
z: f32Z position at which to render the slice
Implementations§
Source§impl RenderConfig
impl RenderConfig
Sourcepub fn from_size(image_size: RenderSize) -> Self
pub fn from_size(image_size: RenderSize) -> Self
Constructs a RenderConfig with reasonable defaults
The default config has an identity transform matrix, is not pixel-perfect, and renders at Z = 0.
To build a somewhat-customized RenderConfig, it’s typical to use this
as the base object, then replace individual fields:
let cfg = RenderConfig {
pixel_perfect: true, // override field
..RenderConfig::from_size(1024.into()) // base
};Sourcepub fn run<F: Function + RenderHints>(
&self,
shape: BoundShape<'_, F, f32>,
) -> Image
pub fn run<F: Function + RenderHints>( &self, shape: BoundShape<'_, F, f32>, ) -> Image
Render a shape in 2D using this configuration and default EvalConfig
Trait Implementations§
Source§impl Clone for RenderConfig
impl Clone for RenderConfig
impl Copy for RenderConfig
Source§impl Debug for RenderConfig
impl Debug for RenderConfig
Auto Trait Implementations§
impl Freeze for RenderConfig
impl RefUnwindSafe for RenderConfig
impl Send for RenderConfig
impl Sync for RenderConfig
impl Unpin for RenderConfig
impl UnsafeUnpin for RenderConfig
impl UnwindSafe for RenderConfig
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