pub struct RenderConfig<'a> {
pub image_size: RenderSize,
pub world_to_model: Matrix4<f32>,
pub tile_sizes: Option<TileSizes>,
pub threads: Option<&'a ThreadPool>,
pub cancel: CancelToken,
}Expand description
Settings for 3D rendering
Fields§
§image_size: RenderSizeRender size
The resulting image will have the given width and height; depth sets the number of voxels to evaluate within each pixel of the image (stacked into a column going into the screen).
world_to_model: Matrix4<f32>World-to-model transform
tile_sizes: Option<TileSizes>Tile sizes to use during evaluation.
If this is None, then evaluation will use
RenderHints::tile_sizes_3d to select based on evaluator type.
threads: Option<&'a ThreadPool>Thread pool to use for rendering
If this is None, then rendering is done in a single thread; otherwise,
the provided pool is used.
cancel: CancelTokenToken to cancel rendering
Implementations§
Source§impl RenderConfig<'_>
impl RenderConfig<'_>
Sourcepub fn from_size(image_size: RenderSize) -> Self
pub fn from_size(image_size: RenderSize) -> Self
Constructs a RenderConfig with reasonable defaults
This config uses the global thread pool for rendering, has an identity transform matrix, and uses the render hints to choose tile sizes.
To build a somewhat-customized RenderConfig, it’s typical to use this
as the base object, then replace individual fields:
let cfg = RenderConfig {
threads: None, // override field
..RenderConfig::from_size(1024.into()) // base
};Sourcepub fn run<F: Function + RenderHints>(
&self,
shape: BoundShape<'_, F, f32>,
) -> Option<Image>
pub fn run<F: Function + RenderHints>( &self, shape: BoundShape<'_, F, f32>, ) -> Option<Image>
Render a shape in 3D using this configuration
In the resulting image, saturated pixels (i.e. pixels in the image which
are fully occupied up to the camera) are represented with depth = self.image_size.depth() and a normal of [0, 0, 1].
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderConfig<'a>
impl<'a> !UnwindSafe for RenderConfig<'a>
impl<'a> Freeze for RenderConfig<'a>
impl<'a> Send for RenderConfig<'a>
impl<'a> Sync for RenderConfig<'a>
impl<'a> Unpin for RenderConfig<'a>
impl<'a> UnsafeUnpin for RenderConfig<'a>
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self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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