pub struct View3 { /* private fields */ }Expand description
Object providing a view-to-model transform in 2D
Implementations§
Source§impl View3
Object providing a world-to-model transform in 3D
impl View3
Object providing a world-to-model transform in 3D
This is implemented as a uniform scaling operation, followed by rotation (pitch / yaw, i.e. turntable rotation), followed by translation.
See View2 for a diagram of coordinate spaces
Sourcepub fn from_center_and_scale(center: Vector3<f32>, scale: f32) -> Self
pub fn from_center_and_scale(center: Vector3<f32>, scale: f32) -> Self
Builds a camera from a center (in world coordinates) and a scale
The resulting camera will point at the center along the -Z axis, and
the viewport will be ± scale in size.
Sourcepub fn components(&self) -> (Vector3<f32>, f32, f32, f32)
pub fn components(&self) -> (Vector3<f32>, f32, f32, f32)
Returns a (center, scale, yaw, pitch) tuple
Sourcepub fn from_components(
center: Vector3<f32>,
scale: f32,
yaw: f32,
pitch: f32,
) -> Self
pub fn from_components( center: Vector3<f32>, scale: f32, yaw: f32, pitch: f32, ) -> Self
Builds the view from its components
Sourcepub fn world_to_model(&self) -> Matrix4<f32>
pub fn world_to_model(&self) -> Matrix4<f32>
Returns the world-to-model transform matrix
Sourcepub fn transform_point(&self, p: &Point3<f32>) -> Point3<f32>
pub fn transform_point(&self, p: &Point3<f32>) -> Point3<f32>
Transform a point from world to model space
Sourcepub fn begin_translate(&self, start: Point3<f32>) -> TranslateHandle<3>
pub fn begin_translate(&self, start: Point3<f32>) -> TranslateHandle<3>
Begins a translation operation, given a point in world space
Sourcepub fn translate(&mut self, h: &TranslateHandle<3>, pos: Point3<f32>) -> bool
pub fn translate(&mut self, h: &TranslateHandle<3>, pos: Point3<f32>) -> bool
Applies a translation (in world units) to the current camera position
Sourcepub fn zoom(&mut self, amount: f32, pos: Option<Point3<f32>>) -> bool
pub fn zoom(&mut self, amount: f32, pos: Option<Point3<f32>>) -> bool
Zooms the camera about a particular position (in world space)
Returns true if the view has changed, false otherwise
Sourcepub fn begin_rotate(&self, start: Point3<f32>) -> RotateHandle
pub fn begin_rotate(&self, start: Point3<f32>) -> RotateHandle
Begins a rotation operation, given a point in world space
Trait Implementations§
Source§impl<'de> Deserialize<'de> for View3
impl<'de> Deserialize<'de> for View3
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Copy for View3
impl StructuralPartialEq for View3
Auto Trait Implementations§
impl Freeze for View3
impl RefUnwindSafe for View3
impl Send for View3
impl Sync for View3
impl Unpin for View3
impl UnwindSafe for View3
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