pub struct View2 { /* private fields */ }Expand description
Object providing a world-to-model transform in 2D
Rendering and meshing happen in the ±1 square or cube; these are referred to
as world coordinates. A View generates a homogeneous transform matrix
that maps from positions in world coordinates to model coordinates, which
can be whatever you want.
For example, the world-to-model transform could map the ±1 region onto the ±0.5 region, which would be a zoom transform.
Here’s an example of using a View2 to focus on the region [4, 6]:
let view = View2::from_center_and_scale(Vector2::new(5.0, 5.0), 1.0);
// -------d-------
// | |
// | |
// c a b
// | |
// | |
// -------e-------
let a = view.transform_point(&Point2::new(0.0, 0.0));
assert_eq!(a, Point2::new(5.0, 5.0));
let b = view.transform_point(&Point2::new(1.0, 0.0));
assert_eq!(b, Point2::new(6.0, 5.0));
let c = view.transform_point(&Point2::new(-1.0, 0.0));
assert_eq!(c, Point2::new(4.0, 5.0));
let d = view.transform_point(&Point2::new(0.0, 1.0));
assert_eq!(d, Point2::new(5.0, 6.0));
let e = view.transform_point(&Point2::new(0.0, -1.0));
assert_eq!(e, Point2::new(5.0, 4.0));See also
RegionSize::screen_to_world,
which converts from screen to world coordinates.
Implementations§
Source§impl View2
impl View2
Sourcepub fn from_center_and_scale(center: Vector2<f32>, scale: f32) -> Self
pub fn from_center_and_scale(center: Vector2<f32>, scale: f32) -> Self
Builds a camera from a center (in world coordinates) and a scale
The resulting camera will point at the center, and the viewport will be
± scale in size.
Sourcepub fn components(&self) -> (Vector2<f32>, f32)
pub fn components(&self) -> (Vector2<f32>, f32)
Returns a (center, scale) tuple
Sourcepub fn from_components(center: Vector2<f32>, scale: f32) -> Self
pub fn from_components(center: Vector2<f32>, scale: f32) -> Self
Builds a view from its components
This function is identical to
from_center_and_scale
Sourcepub fn world_to_model(&self) -> Matrix3<f32>
pub fn world_to_model(&self) -> Matrix3<f32>
Returns the world-to-model transform matrix
Sourcepub fn transform_point(&self, p: &Point2<f32>) -> Point2<f32>
pub fn transform_point(&self, p: &Point2<f32>) -> Point2<f32>
Transform a point from world to model space
Sourcepub fn begin_translate(&self, start: Point2<f32>) -> TranslateHandle<2>
pub fn begin_translate(&self, start: Point2<f32>) -> TranslateHandle<2>
Begins a translation operation, given a point in world space
Trait Implementations§
Source§impl<'de> Deserialize<'de> for View2
impl<'de> Deserialize<'de> for View2
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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impl Copy for View2
impl StructuralPartialEq for View2
Auto Trait Implementations§
impl Freeze for View2
impl RefUnwindSafe for View2
impl Send for View2
impl Sync for View2
impl Unpin for View2
impl UnwindSafe for View2
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