GenericVmFunction

Struct GenericVmFunction 

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pub struct GenericVmFunction<const N: usize>(/* private fields */);
Expand description

VM-backed shape with a configurable number of registers

You are unlikely to use this directly; VmShape should be used for VM-based evaluation.

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impl<const N: usize> GenericVmFunction<N>

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pub fn size(&self) -> usize

Returns a characteristic size (the length of the inner assembly tape)

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pub fn recycle(self) -> Option<VmData<N>>

Reclaim the inner VmData if there’s only a single reference

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pub fn data(&self) -> &VmData<N>

Borrows the inner VmData

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pub fn tape(&self) -> GenericVmTape<N>

Returns a GenericVmTape for the given function

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pub fn choice_count(&self) -> usize

Returns the number of choices (i.e. min and max nodes) in the tape

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pub fn output_count(&self) -> usize

Returns the number of outputs in the tape

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pub fn simplify_with<const M: usize>( &self, trace: &VmTrace, storage: VmData<M>, workspace: &mut VmWorkspace<M>, ) -> Result<GenericVmFunction<M>, Error>

Simplifies the function with the given trace and a new register count

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impl<const N: usize> Clone for GenericVmFunction<N>

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fn clone(&self) -> GenericVmFunction<N>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const N: usize> From<VmData<N>> for GenericVmFunction<N>

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fn from(d: VmData<N>) -> Self

Converts to this type from the input type.
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impl<const N: usize> Function for GenericVmFunction<N>

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type Storage = VmData<N>

Associated type for storage used by the function itself
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type Workspace = VmWorkspace<N>

Associated type for workspace used during function simplification
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type TapeStorage = EmptyTapeStorage

Associated type for storage used by tapes Read more
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type FloatSliceEval = VmFloatSliceEval<N>

Associated type for evaluating many points in one call
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type GradSliceEval = VmGradSliceEval<N>

Associated type for evaluating many gradients in one call
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type PointEval = VmPointEval<N>

Associated type for single-point tracing evaluation
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type IntervalEval = VmIntervalEval<N>

Associated type for single interval tracing evaluation
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type Trace = VmTrace

Associated type traces collected during tracing evaluation Read more
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fn float_slice_tape(&self, _storage: EmptyTapeStorage) -> GenericVmTape<N>

Returns an evaluation tape for a float slice evaluator
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fn grad_slice_tape(&self, _storage: EmptyTapeStorage) -> GenericVmTape<N>

Returns an evaluation tape for a float slice evaluator
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fn point_tape(&self, _storage: EmptyTapeStorage) -> GenericVmTape<N>

Returns an evaluation tape for a point evaluator
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fn interval_tape(&self, _storage: EmptyTapeStorage) -> GenericVmTape<N>

Returns an evaluation tape for an interval evaluator
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fn simplify( &self, trace: &Self::Trace, storage: Self::Storage, workspace: &mut Self::Workspace, ) -> Result<Self, Error>

Computes a simplified tape using the given trace, and reusing storage
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fn recycle(self) -> Option<Self::Storage>

Attempt to reclaim storage from this function Read more
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fn size(&self) -> usize

Returns a size associated with this function Read more
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fn vars(&self) -> &VarMap

Returns the map from Var to input index
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fn can_simplify(&self) -> bool

Checks to see whether this function can ever be simplified
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fn new_point_eval() -> Self::PointEval

Builds a new point evaluator
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fn new_interval_eval() -> Self::IntervalEval

Builds a new interval evaluator
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fn new_float_slice_eval() -> Self::FloatSliceEval

Builds a new float slice evaluator
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fn new_grad_slice_eval() -> Self::GradSliceEval

Builds a new gradient slice evaluator
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impl<const N: usize> MathFunction for GenericVmFunction<N>

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fn new(ctx: &Context, nodes: &[Node]) -> Result<Self, Error>

Builds a new function from the given context and node
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impl<const N: usize> RenderHints for GenericVmFunction<N>

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fn tile_sizes_3d() -> TileSizes

Recommended tile sizes for 3D rendering
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fn tile_sizes_2d() -> TileSizes

Recommended tile sizes for 2D rendering
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fn simplify_tree_during_meshing(_d: usize) -> bool

Indicates whether we run tape simplification at the given cell depth during meshing. Read more

Auto Trait Implementations§

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impl<const N: usize> Freeze for GenericVmFunction<N>

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impl<const N: usize> RefUnwindSafe for GenericVmFunction<N>

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impl<const N: usize> Send for GenericVmFunction<N>

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impl<const N: usize> Sync for GenericVmFunction<N>

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impl<const N: usize> Unpin for GenericVmFunction<N>

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impl<const N: usize> UnwindSafe for GenericVmFunction<N>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V