Shape

Struct Shape 

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pub struct Shape<F, T = ()> { /* private fields */ }
Expand description

A shape represents an implicit surface

It is mostly agnostic to how that surface is represented, wrapping a Function and a set of axes.

Shapes are shared between threads, so they should be cheap to clone. In most cases, they’re a thin wrapper around an Arc<..>.

At construction, a shape has no associated transformation. A transformation matrix can be applied by calling Shape::with_transform.

The shape’s transformation matrix is propagated into tapes (constructed by *_tape functions), which use the matrix to transform incoming coordinates during evaluation.

Note that with_transform returns a Shape with Transformed as the second template parameter; to preserve immutability, the marker prevents further mutation of the transform.

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impl<F: Function + Clone, T> Shape<F, T>

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pub fn new_point_eval() -> ShapeTracingEval<F::PointEval>

Builds a new point evaluator

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pub fn new_interval_eval() -> ShapeTracingEval<F::IntervalEval>

Builds a new interval evaluator

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pub fn new_float_slice_eval() -> ShapeBulkEval<F::FloatSliceEval>

Builds a new float slice evaluator

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pub fn new_grad_slice_eval() -> ShapeBulkEval<F::GradSliceEval>

Builds a new gradient slice evaluator

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pub fn point_tape( &self, storage: F::TapeStorage, ) -> ShapeTape<<F::PointEval as TracingEvaluator>::Tape>

Returns an evaluation tape for a point evaluator

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pub fn interval_tape( &self, storage: F::TapeStorage, ) -> ShapeTape<<F::IntervalEval as TracingEvaluator>::Tape>

Returns an evaluation tape for a interval evaluator

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pub fn float_slice_tape( &self, storage: F::TapeStorage, ) -> ShapeTape<<F::FloatSliceEval as BulkEvaluator>::Tape>

Returns an evaluation tape for a float slice evaluator

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pub fn grad_slice_tape( &self, storage: F::TapeStorage, ) -> ShapeTape<<F::GradSliceEval as BulkEvaluator>::Tape>

Returns an evaluation tape for a gradient slice evaluator

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pub fn simplify( &self, trace: &F::Trace, storage: F::Storage, workspace: &mut F::Workspace, ) -> Result<Self, Error>
where Self: Sized,

Computes a simplified tape using the given trace, and reusing storage

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pub fn recycle(self) -> Option<F::Storage>

Attempt to reclaim storage from this shape

This may fail, because shapes are Clone and are often implemented using an Arc around a heavier data structure.

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pub fn size(&self) -> usize

Returns a size associated with this shape

This is underspecified and only used for unit testing; for tape-based shapes, it’s typically the length of the tape,

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impl<F, T> Shape<F, T>

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pub fn inner(&self) -> &F

Borrows the inner Function object

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pub fn axes(&self) -> &[Var; 3]

Borrows the inner axis mapping

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pub fn new_raw(f: F, axes: [Var; 3]) -> Self

Raw constructor

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impl<F: Clone> Shape<F, ()>

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pub fn with_transform(&self, mat: Matrix4<f32>) -> Shape<F, Transformed>

Returns a shape with the given transform applied

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impl<F: Clone> Shape<F, Transformed>

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pub fn transform(&self) -> Matrix4<f32>

Returns the currently-applied transform matrix

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impl<F: MathFunction> Shape<F>

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pub fn new_with_axes( ctx: &Context, node: Node, axes: [Var; 3], ) -> Result<Self, Error>

Builds a new shape from a math expression with the given axes

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pub fn new(ctx: &Context, node: Node) -> Result<Self, Error>
where Self: Sized,

Builds a new shape from the given node with default (X, Y, Z) axes

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impl<F: Clone, T> Clone for Shape<F, T>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<F: Function, T> EzShape<F> for Shape<F, T>

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fn ez_point_tape(&self) -> ShapeTape<<F::PointEval as TracingEvaluator>::Tape>

Returns an evaluation tape for a point evaluator
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fn ez_interval_tape( &self, ) -> ShapeTape<<F::IntervalEval as TracingEvaluator>::Tape>

Returns an evaluation tape for an interval evaluator
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fn ez_float_slice_tape( &self, ) -> ShapeTape<<F::FloatSliceEval as BulkEvaluator>::Tape>

Returns an evaluation tape for a float slice evaluator
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fn ez_grad_slice_tape( &self, ) -> ShapeTape<<F::GradSliceEval as BulkEvaluator>::Tape>

Returns an evaluation tape for a float slice evaluator
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fn ez_simplify(&self, trace: &F::Trace) -> Result<Self, Error>

Computes a simplified tape using the given trace
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impl<F: MathFunction> From<Tree> for Shape<F>

Converts a Tree to a Shape with the default axes

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fn from(t: Tree) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<F, T> Freeze for Shape<F, T>
where F: Freeze,

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impl<F, T> RefUnwindSafe for Shape<F, T>

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impl<F, T> Send for Shape<F, T>
where F: Send, T: Send,

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impl<F, T> Sync for Shape<F, T>
where F: Sync, T: Sync,

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impl<F, T> Unpin for Shape<F, T>
where F: Unpin, T: Unpin,

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impl<F, T> UnwindSafe for Shape<F, T>
where F: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V