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CodeSystem

Struct CodeSystem 

Source
pub struct CodeSystem {
Show 33 fields pub id: Option<Id>, pub meta: Option<Meta>, pub implicit_rules: Option<Uri>, pub language: Option<Code>, pub text: Option<Narrative>, pub contained: Vec<Resource>, pub extension: Vec<Extension>, pub modifier_extension: Vec<Extension>, pub url: Option<Uri>, pub identifier: Option<Identifier>, pub version: Option<String>, pub name: Option<String>, pub title: Option<String>, pub status: Code, pub experimental: Option<Boolean>, pub date: Option<DateTime>, pub publisher: Option<String>, pub contact: Vec<ContactDetail>, pub description: Option<Markdown>, pub use_context: Vec<UsageContext>, pub jurisdiction: Vec<CodeableConcept>, pub purpose: Option<Markdown>, pub copyright: Option<Markdown>, pub case_sensitive: Option<Boolean>, pub value_set: Option<Uri>, pub hierarchy_meaning: Option<Code>, pub compositional: Option<Boolean>, pub version_needed: Option<Boolean>, pub content: Code, pub count: Option<UnsignedInt>, pub filter: Vec<CodeSystemFilter>, pub property: Vec<CodeSystemProperty>, pub concept: Vec<CodeSystemConcept>,
}
Expand description

A set of codes drawn from one or more code systems

A code system resource specifies a set of codes drawn from one or more code systems.

Fields§

§id: Option<Id>

Logical id of this artifact

The logical id of the resource, as used in the URL for the resource. Once assigned, this value never changes.

§meta: Option<Meta>

Metadata about the resource

The metadata about the resource. This is content that is maintained by the infrastructure. Changes to the content may not always be associated with version changes to the resource.

§implicit_rules: Option<Uri>

A set of rules under which this content was created

A reference to a set of rules that were followed when the resource was constructed, and which must be understood when processing the content.

§language: Option<Code>

Language of the resource content

The base language in which the resource is written.

§text: Option<Narrative>

Text summary of the resource, for human interpretation

A human-readable narrative that contains a summary of the resource, and may be used to represent the content of the resource to a human. The narrative need not encode all the structured data, but is required to contain sufficient detail to make it “clinically safe” for a human to just read the narrative. Resource definitions may define what content should be represented in the narrative to ensure clinical safety.

§contained: Vec<Resource>

Contained, inline Resources

These resources do not have an independent existence apart from the resource that contains them - they cannot be identified independently, and nor can they have their own independent transaction scope.

§extension: Vec<Extension>

Additional Content defined by implementations

May be used to represent additional information that is not part of the basic definition of the resource. In order to make the use of extensions safe and manageable, there is a strict set of governance applied to the definition and use of extensions. Though any implementer is allowed to define an extension, there is a set of requirements that SHALL be met as part of the definition of the extension.

§modifier_extension: Vec<Extension>

Extensions that cannot be ignored

May be used to represent additional information that is not part of the basic definition of the resource, and that modifies the understanding of the element that contains it. Usually modifier elements provide negation or qualification. In order to make the use of extensions safe and manageable, there is a strict set of governance applied to the definition and use of extensions. Though any implementer is allowed to define an extension, there is a set of requirements that SHALL be met as part of the definition of the extension. Applications processing a resource are required to check for modifier extensions.

§url: Option<Uri>

Logical URI to reference this code system (globally unique) (Coding.system)

An absolute URI that is used to identify this code system when it is referenced in a specification, model, design or an instance. This SHALL be a URL, SHOULD be globally unique, and SHOULD be an address at which this code system is (or will be) published. The URL SHOULD include the major version of the code system. For more information see [Technical and Business Versions](resource.html#versions). This is used in [Coding]{datatypes.html#Coding}.system.

§identifier: Option<Identifier>

Additional identifier for the code system

A formal identifier that is used to identify this code system when it is represented in other formats, or referenced in a specification, model, design or an instance.

§version: Option<String>

Business version of the code system (Coding.version)

The identifier that is used to identify this version of the code system when it is referenced in a specification, model, design or instance. This is an arbitrary value managed by the code system author and is not expected to be globally unique. For example, it might be a timestamp (e.g. yyyymmdd) if a managed version is not available. There is also no expectation that versions can be placed in a lexicographical sequence. This is used in [Coding]{datatypes.html#Coding}.version.

§name: Option<String>

Name for this code system (computer friendly)

A natural language name identifying the code system. This name should be usable as an identifier for the module by machine processing applications such as code generation.

§title: Option<String>

Name for this code system (human friendly)

A short, descriptive, user-friendly title for the code system.

§status: Code

draft | active | retired | unknown

The status of this code system. Enables tracking the life-cycle of the content.

§experimental: Option<Boolean>

For testing purposes, not real usage

A boolean value to indicate that this code system is authored for testing purposes (or education/evaluation/marketing), and is not intended to be used for genuine usage.

§date: Option<DateTime>

Date this was last changed

The date (and optionally time) when the code system was published. The date must change if and when the business version changes and it must change if the status code changes. In addition, it should change when the substantive content of the code system changes.

§publisher: Option<String>

Name of the publisher (organization or individual)

The name of the individual or organization that published the code system.

§contact: Vec<ContactDetail>

Contact details for the publisher

Contact details to assist a user in finding and communicating with the publisher.

§description: Option<Markdown>

Natural language description of the code system

A free text natural language description of the code system from a consumer’s perspective.

§use_context: Vec<UsageContext>

Context the content is intended to support

The content was developed with a focus and intent of supporting the contexts that are listed. These terms may be used to assist with indexing and searching for appropriate code system instances.

§jurisdiction: Vec<CodeableConcept>

Intended jurisdiction for code system (if applicable)

A legal or geographic region in which the code system is intended to be used.

§purpose: Option<Markdown>

Why this code system is defined

Explaination of why this code system is needed and why it has been designed as it has.

§copyright: Option<Markdown>

Use and/or publishing restrictions

A copyright statement relating to the code system and/or its contents. Copyright statements are generally legal restrictions on the use and publishing of the code system.

§case_sensitive: Option<Boolean>

If code comparison is case sensitive

If code comparison is case sensitive when codes within this system are compared to each other.

§value_set: Option<Uri>

Canonical URL for value set with entire code system

Canonical URL of value set that contains the entire code system.

§hierarchy_meaning: Option<Code>

grouped-by | is-a | part-of | classified-with

The meaning of the hierarchy of concepts.

§compositional: Option<Boolean>

If code system defines a post-composition grammar

True If code system defines a post-composition grammar.

§version_needed: Option<Boolean>

If definitions are not stable

This flag is used to signify that the code system has not (or does not) maintain the definitions, and a version must be specified when referencing this code system.

§content: Code

not-present | example | fragment | complete

How much of the content of the code system - the concepts and codes it defines - are represented in this resource.

§count: Option<UnsignedInt>

Total concepts in the code system

The total number of concepts defined by the code system. Where the code system has a compositional grammar, the count refers to the number of base (primitive) concepts.

§filter: Vec<CodeSystemFilter>

Filter that can be used in a value set

A filter that can be used in a value set compose statement when selecting concepts using a filter.

§property: Vec<CodeSystemProperty>

Additional information supplied about each concept

A property defines an additional slot through which additional information can be provided about a concept.

§concept: Vec<CodeSystemConcept>

Concepts in the code system

Concepts that are in the code system. The concept definitions are inherently hierarchical, but the definitions must be consulted to determine what the meaning of the hierarchical relationships are.

Trait Implementations§

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impl Clone for CodeSystem

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CodeSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CodeSystem

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CodeSystem

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fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error>

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for CodeSystem

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impl Json for CodeSystem

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fn to_json(&self) -> Result<Object, EncodeError>

The JSON object. Read more
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fn from_json(object: &Object, path: &mut Path) -> Result<Self, DecodeError>

Decodes object, refusing unknown properties. Read more
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impl PartialEq for CodeSystem

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for CodeSystem

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fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CodeSystem

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.