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GameState

Struct GameState 

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pub struct GameState {
    pub seed: u64,
    pub world: World,
    pub player_club: ClubId,
    pub schedule: Vec<Fixture>,
    pub date: GameDate,
    pub current_matchday: u8,
    pub last_matchday: u8,
    pub results: BTreeMap<FixtureId, (u8, u8)>,
    pub pending_lineup: Option<Lineup>,
    pub last_lineup: Option<Lineup>,
    pub champion: Option<ClubId>,
}

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§seed: u64§world: World§player_club: ClubId§schedule: Vec<Fixture>§date: GameDate§current_matchday: u8

1-based matchday about to be played next. last_matchday + 1 once over.

§last_matchday: u8§results: BTreeMap<FixtureId, (u8, u8)>§pending_lineup: Option<Lineup>

The human’s submitted lineup for the upcoming matchday, if any.

§last_lineup: Option<Lineup>

The lineup most recently used, reused as the default next time.

§champion: Option<ClubId>

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impl GameState

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pub fn replay(events: &[Event]) -> GameState

Rebuild state from the log. Panics on a malformed log (an empty log or one not starting with GameStarted) — that is a corrupted save, not a recoverable game situation.

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pub fn apply(&mut self, event: &Event)

The fold step. Total over post-GameStarted events.

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pub fn season_over(&self) -> bool

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pub fn fixtures_of_matchday( &self, matchday: u8, ) -> impl Iterator<Item = &Fixture>

Trait Implementations§

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impl Clone for GameState

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fn clone(&self) -> GameState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameState

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fn eq(&self, other: &GameState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.