pub enum BlendMode {
Show 27 variants
Normal,
Add,
Subtract,
Difference,
Multiply,
Screen,
Overlay,
HardLight,
SoftLight,
Darken,
Lighten,
ColorDodge,
ColorBurn,
Exclusion,
Hue,
Saturation,
Color,
Luminosity,
Divide,
LinearDodge,
LinearBurn,
LinearLight,
VividLight,
PinLight,
HardMix,
LighterColor,
DarkerColor,
}Expand description
How a layer combines with the picture under it.
Variants§
Normal
Add
Subtract
Difference
Multiply
Screen
Overlay
HardLight
SoftLight
Darken
Lighten
ColorDodge
ColorBurn
Exclusion
Hue
Saturation
Color
Luminosity
Divide
LinearDodge
Same as add (Resolve lists both).
LinearBurn
LinearLight
VividLight
PinLight
HardMix
LighterColor
DarkerColor
Implementations§
Trait Implementations§
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Forget for BlendMode
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnsafeUnpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.