pub struct Motion {
pub first: i64,
pub frames: Vec<Vec<OverlayPart>>,
}Expand description
An animated overlay’s placements: output frame first + i draws frames[i]. Frames before
first draw the first entry, frames after the last the last one.
Fields§
§first: i64§frames: Vec<Vec<OverlayPart>>Trait Implementations§
impl StructuralPartialEq for Motion
Auto Trait Implementations§
impl Forget for Motion
impl Freeze for Motion
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnsafeUnpin for Motion
impl UnwindSafe for Motion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more