pub struct Scene {
pub size: Size,
pub grade: Grade,
pub layers: Vec<Layer>,
pub overlays: Vec<Overlay>,
}Expand description
A composition drawn into a layer’s source texture: its grade (the background hook, size
the scene’s size) over a black frame, then layers bottom first and overlays, frame
ranges relative to the using layer’s from.
Fields§
§size: Size§grade: Grade§layers: Vec<Layer>§overlays: Vec<Overlay>Trait Implementations§
impl StructuralPartialEq for Scene
Auto Trait Implementations§
impl Forget for Scene
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more