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EngineRegistry

Struct EngineRegistry 

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pub struct EngineRegistry { /* private fields */ }
Expand description

Holds every registered engine, keyed by task and name.

Feature crates (ffai-mercury, ffai-carmenta, ffai-argus) each expose a register(&mut EngineRegistry) that installs their engines; the CLI (or any embedding application) composes the registry it wants. A future plugin is just an engine registered at runtime — the architecture doesn’t change.

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impl EngineRegistry

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pub fn new() -> Self

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pub fn register_asr(&mut self, engine: Arc<dyn AsrEngine>)

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pub fn register_tts(&mut self, engine: Arc<dyn TtsEngine>)

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pub fn register_ocr(&mut self, engine: Arc<dyn OcrEngine>)

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pub fn register_vlm(&mut self, engine: Arc<dyn VlmEngine>)

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pub fn register_depth(&mut self, engine: Arc<dyn DepthEngine>)

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pub fn register_detect(&mut self, engine: Arc<dyn DetectEngine>)

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pub fn asr(&self, name: Option<&str>) -> Result<Arc<dyn AsrEngine>>

Resolve an ASR engine; None selects the default (first registered).

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pub fn tts(&self, name: Option<&str>) -> Result<Arc<dyn TtsEngine>>

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pub fn ocr(&self, name: Option<&str>) -> Result<Arc<dyn OcrEngine>>

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pub fn vlm(&self, name: Option<&str>) -> Result<Arc<dyn VlmEngine>>

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pub fn depth(&self, name: Option<&str>) -> Result<Arc<dyn DepthEngine>>

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pub fn detect(&self, name: Option<&str>) -> Result<Arc<dyn DetectEngine>>

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pub fn list(&self) -> Vec<EngineInfo>

All engine metadata, ordered by task then name (for ffai engines).

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impl Default for EngineRegistry

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fn default() -> EngineRegistry

Returns the “default value” for a type. Read more

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