Re-exports§
pub use blur::GaussianBlurNode;pub use blur::MotionBlurNode;pub use blur::SharpenNode;pub use color_grade::ColorGradeNode;pub use color_wheels::ColorWheelsNode;pub use composite::AlphaMatteNode;pub use composite::BlendMode;pub use composite::BlendModeNode;pub use composite::ChromaKeyNode;pub use composite::CompositeOp;pub use composite::LumaMaskNode;pub use composite::ShapeMaskNode;pub use composite::TransformNode;pub use crossfade::CrossfadeNode;pub use curves::CurvesNode;pub use film_grain::FilmGrainNode;pub use glow::GlowNode;pub use hsl::HslNode;pub use lut::LutNode;pub use overlay::OverlayNode;pub use scale::ScaleAlgorithm;pub use scale::ScaleNode;pub use transition::DipToColorNode;pub use transition::DissolveTransitionNode;pub use transition::FadeTransitionNode;pub use transition::WipeTransitionNode;pub use upload::YuvFormat;pub use upload::YuvUploadNode;pub use vignette::VignetteNode;
Modules§
- blur
- Gaussian blur and unsharp-mask sharpen render nodes.
- color_
grade - color_
wheels - Three-way colour corrector (shadows/midtones/highlights lift, gamma, gain).
- composite
- Compositing nodes, split by node type.
- crossfade
- curves
- Per-channel tone-curve node using a precomputed Monotone Cubic (Steffen) LUT.
- film_
grain - glow
- Three-pass GPU bloom / glow render node.
- hsl
- Hue / saturation / lightness adjustment node.
- lut
- 3D colour LUT node loaded from an Adobe
.cubeor Resolve.3dlfile. - overlay
- scale
- transition
- Two-clip transition nodes: a directional wipe, a linear fade, a per-pixel dissolve,
and a two-phase dip to a solid colour. Like
CrossfadeNode, the second clip (B) is carried as RGBA bytes in the node and uploaded to a GPU texture at render time: a single render graph has one source, so B cannot arrive as a second GPU input. Clip A is the node’s input (inputs[0]/ theprocess_cpuargument). - upload
- vignette
Enums§
- Node
Param - A parameter a node accepts per frame without being rebuilt.
Traits§
- Render
Node - GPU render node. Extends
RenderNodeCpuso both paths are available. - Render
Node Cpu - CPU fallback processing for a render node.