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ScaleNode

Struct ScaleNode 

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pub struct ScaleNode {
    pub width: u32,
    pub height: u32,
    pub algorithm: ScaleAlgorithm,
    /* private fields */
}
Expand description

Resample a frame to a target resolution.

In Phase 1 the GPU path renders into the output texture at whatever size it was allocated — the graph allocates same-size textures, so ScaleNode acts as a bilinear blit pass. Full dimension-changing support (variable output texture size) is a Phase 2 addition.

The CPU path is a no-op; use an offline scaler (e.g. image crate) for CPU-side resizing.

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§width: u32

Target width in pixels (used as metadata; output size depends on the graph).

§height: u32

Target height in pixels.

§algorithm: ScaleAlgorithm

Sampling algorithm.

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impl ScaleNode

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pub fn new(width: u32, height: u32, algorithm: ScaleAlgorithm) -> Self

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impl Default for ScaleNode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl RenderNode for ScaleNode

Available on crate feature wgpu only.
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fn process( &self, inputs: &[&Texture], outputs: &[&Texture], ctx: &RenderContext, )

Run the GPU render pass. Read more
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fn input_count(&self) -> usize

Number of input textures required by this node (default: 1).
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fn pass_count(&self) -> usize

Number of render passes (default: 1). Multi-pass nodes (e.g. gaussian blur) return 2 or more.
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impl RenderNodeCpu for ScaleNode

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fn process_cpu(&self, _rgba: &mut [u8], _w: u32, _h: u32)

Process rgba in-place. Read more

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