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TransformNode

Struct TransformNode 

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pub struct TransformNode {
    pub translate: [f32; 2],
    pub rotate: f32,
    pub scale: [f32; 2],
}
Expand description

Apply a 2D affine transform (translate, rotate, scale) to a texture.

Pixels that fall outside the [0, 1] UV range after the inverse transform are rendered as fully transparent.

The CPU path is a no-op (passthrough); use the GPU path for actual transformation.

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§translate: [f32; 2]

UV-space translation (positive = shift right/down).

§rotate: f32

Counter-clockwise rotation in radians.

§scale: [f32; 2]

Scale factors (1.0 = no change; > 1.0 = zoom in).

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impl TransformNode

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pub fn new(translate: [f32; 2], rotate: f32, scale: [f32; 2]) -> Self

Trait Implementations§

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impl Default for TransformNode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl RenderNodeCpu for TransformNode

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fn process_cpu(&self, _rgba: &mut [u8], _w: u32, _h: u32)

Process rgba in-place. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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