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BlendModeNode

Struct BlendModeNode 

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pub struct BlendModeNode {
    pub mode: BlendMode,
    pub opacity: f32,
    pub overlay_rgba: Vec<u8>,
    pub overlay_width: u32,
    pub overlay_height: u32,
}
Expand description

Apply a Photoshop-compatible blend mode to two input textures.

input_count() = 2inputs[0] is the base layer, inputs[1] is the overlay. The opacity field attenuates the overlay’s contribution.

For the CPU path the overlay data must be stored in overlay_rgba.

Fields§

§mode: BlendMode

Blend algorithm.

§opacity: f32

Overlay opacity (0.0 = invisible, 1.0 = fully applied).

§overlay_rgba: Vec<u8>

Overlay frame as RGBA bytes (required for CPU path).

§overlay_width: u32

Width of overlay_rgba.

§overlay_height: u32

Height of overlay_rgba.

Implementations§

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impl BlendModeNode

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pub fn new( mode: BlendMode, opacity: f32, overlay_rgba: Vec<u8>, overlay_width: u32, overlay_height: u32, ) -> Self

Trait Implementations§

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impl RenderNodeCpu for BlendModeNode

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fn process_cpu(&self, rgba: &mut [u8], _w: u32, _h: u32)

Process rgba in-place. Read more

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