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Vec4

Struct Vec4 

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#[repr(C)]
pub struct Vec4<T> { pub x: T, pub y: T, pub z: T, pub w: T, }
Expand description

A 4-dimensional vector.

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§x: T§y: T§z: T§w: T

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impl<T> Vec4<T>

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pub const fn new(x: T, y: T, z: T, w: T) -> Self

Create a new vector.

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pub fn map<U, F: FnMut(T) -> U>(self, f: F) -> Vec4<U>

Map the components of this vector.

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pub fn splat(value: T) -> Self
where T: Copy,

Create a new vector with all components set to value.

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pub fn abs(self) -> Self
where T: Signed,

Returns a copy of this vector with absolute value of all components.

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pub fn signum(self) -> Self
where T: Signed,

Returns a copy of this vector with signed value of all components.

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pub fn is_zero(self) -> bool
where T: Num,

Returns true if all components are set to zero.

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pub fn min(self, rhs: Self) -> Self
where T: Num,

Returns a new value where each component is set to the smallest value of each of the supplied vector’s corresponding components.

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pub fn max(self, rhs: Self) -> Self
where T: Num,

Returns a new value where each component is set to the greatest value of each of the supplied vector’s corresponding components.

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pub fn clamp(self, min: Self, max: Self) -> Self
where T: Num,

Clamps the vector’s components within the provided bounds.

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pub fn round(self) -> Self
where T: Float,

Rounds the components of this vector.

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pub fn floor(self) -> Self
where T: Float,

Rounds down the components of this vector.

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pub fn ceil(self) -> Self
where T: Float,

Rounds up the components of this vector.

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pub fn trunc(self) -> Self
where T: Float,

Truncates the components of this vector. This means that non-integer numbers are always truncated towards zero.

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pub fn dot(self, other: Self) -> T
where T: Num,

The dot product of this vector and another.

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pub fn sqr_len(self) -> T
where T: Num,

The squared length of this vector.

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pub fn sqr_dist(self, other: Self) -> T
where T: Num,

The square distance between this vector and another.

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pub fn reflect(self, normal: Self) -> Self
where T: Num,

Reflects this vector off the provided normal.

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pub fn len(&self) -> T
where T: Float,

The length of this vector.

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pub fn dist(self, other: Self) -> T
where T: Float,

The distance between this vector and another.

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pub fn norm(self) -> Self
where T: Float,

Returns a normalized version of this vector.

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pub fn norm_safe(self) -> Self
where T: Float,

Returns a normalized version of this vector, or a zeroed vector if the vector cannot be normalized.

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pub fn len_to(self, new_len: T) -> Self
where T: Float,

Returns a copy of this vector resized to be the provided length.

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pub fn len_to_safe(self, new_len: T) -> Self
where T: Float,

Returns a copy of this vector resized to be the provided length, or a zeroed vector if the original could not be normalized.

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pub fn dir_to(self, other: Self) -> Self
where T: Float,

Returns the normalized direction towards the other point.

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impl<T: Num> Vec4<T>

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pub const ZERO: Self

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pub const ONE: Self

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pub const MIN: Self

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pub const MAX: Self

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impl<T: Copy + AbsDiffEq<Epsilon = T>> Vec4<T>

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pub fn abs_diff_eq(&self, other: &Self) -> bool

Returns true if the two values are approximately equal according to the absolute difference between their components.

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impl<T: Copy + RelativeEq<Epsilon = T>> Vec4<T>

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pub fn relative_eq(&self, other: &Self) -> bool

Returns true if the two values are approximately equal according to the absolute difference between their components, as well as relative-based comparisons.

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impl<T: Copy + UlpsEq<Epsilon = T>> Vec4<T>

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pub fn ulps_eq(&self, other: &Self) -> bool

Returns true if the two values are approximately equal according to the absolute difference between their components, as well as ULPs (Units in Last Place).

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impl<T: Pod + NoUninit> Vec4<T>

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pub fn as_bytes(&self) -> &[u8]

This type re-interpreted as a slice of bytes.

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pub fn as_bytes_mut(&mut self) -> &mut [u8]

This type re-interpreted as a mutable slice of bytes.

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impl<T> Vec4<T>

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pub fn with_x(self, x: T) -> Self

Return the vector with the x-value replaced.

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pub fn with_y(self, y: T) -> Self

Return the vector with the y-value replaced.

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pub fn with_z(self, z: T) -> Self

Return the vector with the z-value replaced.

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pub fn with_w(self, w: T) -> Self

Return the vector with the w-value replaced.

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impl<T: Copy> Vec4<T>

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pub const fn xy(self) -> Vec2<T>

Reduce to a 2D vector by dropping z and w.

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pub const fn xyz(self) -> Vec3<T>

Reduce to a 3D vector by dropping w.

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pub fn yxzw(self) -> Self

Swizzle components.

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pub fn zxyw(self) -> Self

Swizzle components.

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pub fn wxzy(self) -> Self

Swizzle components.

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pub fn yxwz(self) -> Self

Swizzle components.

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pub fn yzxw(self) -> Self

Swizzle components.

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pub fn zyxw(self) -> Self

Swizzle components.

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pub fn wzxy(self) -> Self

Swizzle components.

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pub fn yzwx(self) -> Self

Swizzle components.

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pub fn zywx(self) -> Self

Swizzle components.

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pub fn wzyx(self) -> Self

Swizzle components.

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pub fn ywzx(self) -> Self

Swizzle components.

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impl<T: Num> Vec4<T>

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pub const X_AXIS: Self

A unit vector representing the x-axis, equal to (1, 0, 0, 0).

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pub const Y_AXIS: Self

A unit vector representing the y-axis, equal to (0, 1, 0, 0).

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pub const Z_AXIS: Self

A unit vector representing the z-axis, equal to (0, 0, 1, 0).

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pub const W_AXIS: Self

A unit vector representing the w-axis, equal to (0, 0, 0, 1).

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impl<T> AbsDiffEq for Vec4<T>
where T: AbsDiffEq, T::Epsilon: Copy,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> Self::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl<T: Copy + Add<T, Output = T>> Add<&Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec4<T>) -> Self::Output

Performs the + operation. Read more
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impl<T: Copy + Add<T, Output = T>> Add<&Vec4<T>> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec4<T>) -> Self::Output

Performs the + operation. Read more
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impl<T: Copy + Add<T, Output = T>> Add<Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the + operator.
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fn add(self, rhs: Vec4<T>) -> Self::Output

Performs the + operation. Read more
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impl<T: Add<T, Output = T>> Add for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the + operator.
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fn add(self, rhs: Vec4<T>) -> Self::Output

Performs the + operation. Read more
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impl<T: Copy + AddAssign<T>> AddAssign<&Vec4<T>> for Vec4<T>

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fn add_assign(&mut self, rhs: &Vec4<T>)

Performs the += operation. Read more
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impl<T: AddAssign<T>> AddAssign for Vec4<T>

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fn add_assign(&mut self, rhs: Vec4<T>)

Performs the += operation. Read more
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impl<T: Float> Approach for Vec4<T>

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type Factor = T

The distance factor by which this type can approach its target.
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fn approach(self, target: Self, amount: Self::Factor) -> Self

Approach the target by the provided amount without overshooting.
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impl<T: Clone> Clone for Vec4<T>

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fn clone(&self) -> Vec4<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Vec4<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, T: Deserialize<'de>> Deserialize<'de> for Vec4<T>

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<T: Display> Display for Vec4<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Copy + Div<T, Output = T>> Div<&Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: &Vec4<T>) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + Div<T, Output = T>> Div<&Vec4<T>> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: &Vec4<T>) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + Div<T, Output = T>> Div<T> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: T) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + Div<T, Output = T>> Div<T> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: T) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + Div<T, Output = T>> Div<Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: Vec4<T>) -> Self::Output

Performs the / operation. Read more
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impl<T: Div<T, Output = T>> Div for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the / operator.
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fn div(self, rhs: Vec4<T>) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + DivAssign<T>> DivAssign<&T> for Vec4<T>

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fn div_assign(&mut self, rhs: &T)

Performs the /= operation. Read more
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impl<T: Copy + DivAssign<T>> DivAssign<&Vec4<T>> for Vec4<T>

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fn div_assign(&mut self, rhs: &Vec4<T>)

Performs the /= operation. Read more
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impl<T: Copy + DivAssign<T>> DivAssign<T> for Vec4<T>

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fn div_assign(&mut self, rhs: T)

Performs the /= operation. Read more
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impl<T: DivAssign<T>> DivAssign for Vec4<T>

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fn div_assign(&mut self, rhs: Vec4<T>)

Performs the /= operation. Read more
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impl<T> From<[T; 4]> for Vec4<T>

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fn from([x, y, z, w]: [T; 4]) -> Self

Converts to this type from the input type.
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impl<T> From<(T, T, T, T)> for Vec4<T>

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fn from((x, y, z, w): (T, T, T, T)) -> Self

Converts to this type from the input type.
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impl<T: Num> From<Vec2<T>> for Vec4<T>

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fn from(_: Vec2<T>) -> Self

Converts to this type from the input type.
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impl<T: Num> From<Vec3<T>> for Vec4<T>

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fn from(_: Vec3<T>) -> Self

Converts to this type from the input type.
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impl<T> From<Vec4<T>> for [T; 4]

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fn from(_: Vec4<T>) -> [T; 4]

Converts to this type from the input type.
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impl<T> From<Vec4<T>> for (T, T, T, T)

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fn from(_: Vec4<T>) -> (T, T, T, T)

Converts to this type from the input type.
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impl<T: Hash> Hash for Vec4<T>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T: Float + Interp<Factor = T>> Interp for Vec4<T>

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type Factor = T

The factor by which this type is interpolated.
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fn lerp(self, target: Self, t: Self::Factor) -> Self

Linear interpolation.
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fn quad_bezier(self, control: Self, target: Self, t: Self::Factor) -> Self

Quadratic bezier interpolation.
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fn cubic_bezier( self, control1: Self, control2: Self, target: Self, t: Self::Factor, ) -> Self

Cubic bezier interpolation.
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fn hermite( self, tangent1: Self::Factor, target: Self, tangent2: Self::Factor, t: Self::Factor, ) -> Self

Cubic Hermite interpolation. Read more
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fn catmull_rom( self, control1: Self, control2: Self, target: Self, t: Self::Factor, ) -> Self

Catmull-Rom interpolation. Read more
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fn smooth_step(self, target: Self, t: Self::Factor) -> Self

Smooth-step interpolation. Read more
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impl<T: Copy + Mul<T, Output = T>> Mul<&Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4<T>) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + Mul<T, Output = T>> Mul<&Vec4<T>> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4<T>) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + Mul<T, Output = T>> Mul<T> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: T) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + Mul<T, Output = T>> Mul<T> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: T) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + Mul<T, Output = T>> Mul<Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4<T>) -> Self::Output

Performs the * operation. Read more
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impl<T: Mul<T, Output = T>> Mul for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4<T>) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + MulAssign<T>> MulAssign<&T> for Vec4<T>

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fn mul_assign(&mut self, rhs: &T)

Performs the *= operation. Read more
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impl<T: Copy + MulAssign<T>> MulAssign<&Vec4<T>> for Vec4<T>

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fn mul_assign(&mut self, rhs: &Vec4<T>)

Performs the *= operation. Read more
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impl<T: Copy + MulAssign<T>> MulAssign<T> for Vec4<T>

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fn mul_assign(&mut self, rhs: T)

Performs the *= operation. Read more
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impl<T: MulAssign<T>> MulAssign for Vec4<T>

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fn mul_assign(&mut self, rhs: Vec4<T>)

Performs the *= operation. Read more
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impl<T: Neg<Output = T>> Neg for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the - operator.
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fn neg(self) -> Self::Output

Performs the unary - operation. Read more
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impl<T: Numeric<AsU8 = u8, AsU16 = u16, AsU32 = u32, AsU64 = u64, AsU128 = u128, AsUSize = usize, AsI8 = i8, AsI16 = i16, AsI32 = i32, AsI64 = i64, AsI128 = i128, AsISize = isize, AsF32 = f32, AsF64 = f64>> Numeric for Vec4<T>

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impl<T: Ord> Ord for Vec4<T>

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fn cmp(&self, other: &Vec4<T>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<T: PartialEq> PartialEq for Vec4<T>

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fn eq(&self, other: &Vec4<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: PartialOrd> PartialOrd for Vec4<T>

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fn partial_cmp(&self, other: &Vec4<T>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<T> RelativeEq for Vec4<T>
where T: RelativeEq, T::Epsilon: Copy,

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fn default_max_relative() -> Self::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Self, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Rhs, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool

The inverse of RelativeEq::relative_eq.
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impl<T: Copy + Rem<T, Output = T>> Rem<&Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: &Vec4<T>) -> Self::Output

Performs the % operation. Read more
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impl<T: Copy + Rem<T, Output = T>> Rem<&Vec4<T>> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: &Vec4<T>) -> Self::Output

Performs the % operation. Read more
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impl<T: Copy + Rem<T, Output = T>> Rem<T> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: T) -> Self::Output

Performs the % operation. Read more
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impl<T: Copy + Rem<T, Output = T>> Rem<T> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: T) -> Self::Output

Performs the % operation. Read more
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impl<T: Copy + Rem<T, Output = T>> Rem<Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec4<T>) -> Self::Output

Performs the % operation. Read more
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impl<T: Rem<T, Output = T>> Rem for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec4<T>) -> Self::Output

Performs the % operation. Read more
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impl<T: Copy + RemAssign<T>> RemAssign<&T> for Vec4<T>

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fn rem_assign(&mut self, rhs: &T)

Performs the %= operation. Read more
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impl<T: Copy + RemAssign<T>> RemAssign<&Vec4<T>> for Vec4<T>

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fn rem_assign(&mut self, rhs: &Vec4<T>)

Performs the %= operation. Read more
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impl<T: Copy + RemAssign<T>> RemAssign<T> for Vec4<T>

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fn rem_assign(&mut self, rhs: T)

Performs the %= operation. Read more
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impl<T: RemAssign<T>> RemAssign for Vec4<T>

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fn rem_assign(&mut self, rhs: Vec4<T>)

Performs the %= operation. Read more
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impl<T: Serialize> Serialize for Vec4<T>

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<T: Float + SmoothInterp<Factor = T>> SmoothInterp for Vec4<T>

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fn smooth_damp( &mut self, velocity: &mut Self, target: Self, smooth_time: Self::Factor, max_speed: Self::Factor, delta_time: Self::Factor, )

Accelerate towards a target with stateful velocity.
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fn smooth_lerp(self, target: Self, t: Self::Factor, dt: Self::Factor) -> Self

Lerp towards a target with a framerate-invariant version. Read more
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impl<T: Copy + Sub<T, Output = T>> Sub<&Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec4<T>) -> Self::Output

Performs the - operation. Read more
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impl<T: Copy + Sub<T, Output = T>> Sub<&Vec4<T>> for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec4<T>) -> Self::Output

Performs the - operation. Read more
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impl<T: Copy + Sub<T, Output = T>> Sub<Vec4<T>> for &Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec4<T>) -> Self::Output

Performs the - operation. Read more
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impl<T: Sub<T, Output = T>> Sub for Vec4<T>

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type Output = Vec4<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec4<T>) -> Self::Output

Performs the - operation. Read more
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impl<T: Copy + SubAssign<T>> SubAssign<&Vec4<T>> for Vec4<T>

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fn sub_assign(&mut self, rhs: &Vec4<T>)

Performs the -= operation. Read more
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impl<T: SubAssign<T>> SubAssign for Vec4<T>

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fn sub_assign(&mut self, rhs: Vec4<T>)

Performs the -= operation. Read more
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impl<T> UlpsEq for Vec4<T>
where T: UlpsEq, T::Epsilon: Copy,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne(&self, other: &Rhs, epsilon: Self::Epsilon, max_ulps: u32) -> bool

The inverse of UlpsEq::ulps_eq.
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impl<T: Zeroable> Zeroable for Vec4<T>

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fn zeroed() -> Self

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impl<T: Copy> Copy for Vec4<T>

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impl<T: Eq> Eq for Vec4<T>

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impl<T: Pod> Pod for Vec4<T>

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impl<T> StructuralPartialEq for Vec4<T>

Auto Trait Implementations§

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impl<T> Freeze for Vec4<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Vec4<T>
where T: RefUnwindSafe,

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impl<T> Send for Vec4<T>
where T: Send,

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impl<T> Sync for Vec4<T>
where T: Sync,

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impl<T> Unpin for Vec4<T>
where T: Unpin,

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impl<T> UnsafeUnpin for Vec4<T>
where T: UnsafeUnpin,

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impl<T> UnwindSafe for Vec4<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> NoUninit for T
where T: Pod,

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impl<T, Rhs> NumAssignOps<Rhs> for T
where T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>,

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impl<T, Rhs, Output> NumOps<Rhs, Output> for T
where T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,

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impl<T, Base> RefNum<Base> for T
where T: NumOps<Base, Base> + for<'r> NumOps<&'r Base, Base>,