pub struct CollectionStore<E, MV = NoMac> { /* private fields */ }Implementations§
Source§impl<E, MV> CollectionStore<E, MV>
impl<E, MV> CollectionStore<E, MV>
pub fn new() -> Self
pub fn new_value(collection: Vec<E>) -> Self
pub fn reset(&self)
pub fn invalidate(&self)
pub fn transfer_state(&self) -> TransferState
pub fn set_transfer_state(&self, transfer_state: TransferState)
pub fn reset_transfer_error(&self)
pub fn loaded(&self) -> bool
pub fn loaded_signal(&self) -> impl Signal<Item = bool> + use<E, MV>
pub fn loaded_status(&self) -> Option<StatusCode>
pub fn loaded_status_signal( &self, ) -> impl Signal<Item = Option<StatusCode>> + use<E, MV>
pub fn stored(&self) -> bool
pub fn stored_signal(&self) -> impl Signal<Item = bool> + use<E, MV>
pub fn stored_status(&self) -> Option<StatusCode>
pub fn stored_status_signal( &self, ) -> impl Signal<Item = Option<StatusCode>> + use<E, MV>
pub fn pending(&self) -> bool
pub fn pending_signal(&self) -> impl Signal<Item = bool> + use<E, MV>
pub fn collection(&self) -> &MutableVec<E>
pub fn messages(&self) -> &Messages
pub fn paging(&self) -> &Mutable<Paging>
pub fn is_empty(&self) -> bool
pub fn any<F>(&self, f: F) -> bool
pub fn all<F>(&self, f: F) -> bool
pub fn lock_ref(&self) -> MutableVecLockRef<'_, E>
pub fn lock_mut(&self) -> MutableVecLockMut<'_, E>
pub fn inspect<F>(&self, f: F)
pub fn inspect_mut<F>(&self, f: F)where
F: FnOnce(&mut MutableVecLockMut<'_, E>),
pub fn find_map<F, U>(&self, f: F) -> Option<U>
pub fn map_vec<F, U>(&self, f: F) -> U
pub fn map_vec_mut<F, U>(&self, f: F) -> Uwhere
F: FnOnce(&mut MutableVecLockMut<'_, E>) -> U,
Source§impl<E, MV> CollectionStore<E, MV>where
E: Copy,
impl<E, MV> CollectionStore<E, MV>where
E: Copy,
pub fn empty_signal(&self) -> impl Signal<Item = bool> + use<E, MV>
pub fn collection_state_signal( &self, ) -> impl Signal<Item = CollectionState> + use<E, MV>
pub fn find<F>(&self, f: F) -> Option<E>
pub fn find_inspect_mut<P, F>(&self, predicate: P, f: F) -> Option<bool>
pub fn find_set<P>(&self, predicate: P, item: E) -> bool
pub fn find_set_or_add<P>(&self, predicate: P, item: E)
pub fn replace(&self, values: Vec<E>) -> Vec<E>
pub fn remove<P>(&self, predicate: P) -> bool
pub fn set_externally_loaded(&self, values: Vec<E>)
pub fn signal_map<F, U>(&self, f: F) -> impl Signal<Item = U> + use<E, MV, F, U>
pub fn signal_vec(&self) -> MutableSignalVec<E>
pub fn signal_vec_filter<F>( &self, f: F, ) -> impl SignalVec<Item = E> + use<E, MV, F>
pub fn signal_vec_filter_signal<F, U>( &self, f: F, ) -> impl SignalVec<Item = E> + use<E, MV, F, U>
pub fn signal_vec_map<F, U>(
&self,
f: F,
) -> impl SignalVec<Item = U> + use<E, MV, F, U>where
F: FnMut(E) -> U,
pub fn signal_vec_map_signal<F, U>( &self, f: F, ) -> impl SignalVec<Item = U::Item> + use<E, MV, F, U>
pub fn signal_vec_filter_map<F, U>( &self, f: F, ) -> impl SignalVec<Item = U> + use<E, MV, F, U>
Source§impl<E, MV> CollectionStore<E, MV>where
E: Clone,
impl<E, MV> CollectionStore<E, MV>where
E: Clone,
pub fn empty_signal_cloned(&self) -> impl Signal<Item = bool> + use<E, MV>
pub fn collection_state_signal_cloned( &self, ) -> impl Signal<Item = CollectionState> + use<E, MV>
pub fn find_cloned<F>(&self, f: F) -> Option<E>
pub fn find_inspect_mut_cloned<P, F>(&self, predicate: P, f: F) -> Option<bool>
pub fn get_cloned(&self) -> Vec<E>
pub fn find_set_cloned<P>(&self, predicate: P, item: E) -> bool
pub fn find_set_or_add_cloned<P>(&self, predicate: P, item: E)
pub fn replace_cloned(&self, values: Vec<E>) -> Vec<E>
pub fn remove_cloned<P>(&self, predicate: P) -> bool
pub fn set_externally_loaded_cloned(&self, values: Vec<E>)
pub fn signal_map_cloned<F, U>( &self, f: F, ) -> impl Signal<Item = U> + use<E, MV, F, U>
pub fn signal_vec_cloned(&self) -> MutableSignalVec<E>
pub fn signal_vec_filter_cloned<F>( &self, f: F, ) -> impl SignalVec<Item = E> + use<E, MV, F>
pub fn signal_vec_filter_signal_cloned<F, U>( &self, f: F, ) -> impl SignalVec<Item = E> + use<E, MV, F, U>
pub fn signal_vec_map_cloned<F, U>(
&self,
f: F,
) -> impl SignalVec<Item = U> + use<E, MV, F, U>where
F: FnMut(E) -> U,
pub fn signal_vec_map_signal_cloned<F, U>( &self, f: F, ) -> impl SignalVec<Item = U::Item> + use<E, MV, F, U>
pub fn signal_vec_filter_map_cloned<F, U>( &self, f: F, ) -> impl SignalVec<Item = U> + use<E, MV, F, U>
Source§impl<E, MV> CollectionStore<E, MV>
impl<E, MV> CollectionStore<E, MV>
pub fn load<C>(&self, request: Request<'_>, result_callback: C)
pub fn load_skip_cache<C>(&self, request: Request<'_>, result_callback: C)
pub fn load_merge<F, C>( &self, request: Request<'_>, merge_fn: F, result_callback: C, )
pub fn store<MS, C>(&self, request: Request<'_>, result_callback: C)
Trait Implementations§
Auto Trait Implementations§
impl<E, MV> Freeze for CollectionStore<E, MV>
impl<E, MV> RefUnwindSafe for CollectionStore<E, MV>where
MV: RefUnwindSafe,
impl<E, MV> Send for CollectionStore<E, MV>
impl<E, MV> Sync for CollectionStore<E, MV>
impl<E, MV> Unpin for CollectionStore<E, MV>where
MV: Unpin,
impl<E, MV> UnwindSafe for CollectionStore<E, MV>where
MV: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more