Skip to main content

RenderContext

Struct RenderContext 

Source
pub struct RenderContext<'a> {
    pub graph: &'a Graph,
    pub port_offset_cache: &'a mut PortLayoutCache,
    pub viewport: &'a Viewport,
    pub renderers: &'a RendererRegistry,
    pub window: &'a Window,
    pub layer: RenderLayer,
    pub alignment_guides: Option<&'a AlignmentGuides>,
    pub theme: &'a FlowTheme,
}

Fields§

§graph: &'a Graph§port_offset_cache: &'a mut PortLayoutCache§viewport: &'a Viewport§renderers: &'a RendererRegistry§window: &'a Window§layer: RenderLayer§alignment_guides: Option<&'a AlignmentGuides>

Populated while dragging nodes when alignment matches other nodes.

§theme: &'a FlowTheme

Active canvas theme (from FlowCanvas::theme).

Implementations§

Source§

impl<'a> RenderContext<'a>

Source

pub fn new( graph: &'a mut Graph, port_offset_cache: &'a mut PortLayoutCache, viewport: &'a Viewport, renderers: &'a RendererRegistry, window: &'a Window, layer: RenderLayer, alignment_guides: Option<&'a AlignmentGuides>, theme: &'a FlowTheme, ) -> Self

Source

pub fn create_node(&self, node_type: &str) -> NodeBuilder

Source

pub fn create_edge(&self) -> EdgeBuilder

Source

pub fn next_node_id(&self) -> NodeId

Source

pub fn next_port_id(&self) -> PortId

Source

pub fn next_edge_id(&self) -> EdgeId

Source

pub fn get_node(&self, id: &NodeId) -> Option<&Node>

Source

pub fn get_node_render(&self, id: &NodeId) -> Option<&dyn NodeRenderer>

Source

pub fn nodes(&self) -> &HashMap<NodeId, Node>

Source

pub fn node_order(&self) -> &Vec<NodeId>

Source

pub fn new_edge(&self) -> Edge

Source

pub fn selection_bounds(&self) -> Option<Bounds<Pixels>>

Source

pub fn selected_nodes_with_positions(&self) -> HashMap<NodeId, Point<Pixels>>

Source

pub fn hit_node(&self, mouse: Point<Pixels>) -> Option<NodeId>

Source

pub fn world_to_screen(&self, p: Point<Pixels>) -> Point<Pixels>

Source

pub fn node_card_shell( &self, node: &Node, selected: bool, variant: NodeCardVariant, ) -> Div

Absolute-positioned node card shell: screen origin, zoom-scaled size, rounded rect and border.

Chain .child(...) for the inner body, then .into_any() (see gpui::Element).

Source

pub fn screen_to_world(&self, p: Point<Pixels>) -> Point<Pixels>

Source

pub fn is_node_visible(&self, node_id: &NodeId) -> bool

Source

pub fn is_edge_visible(&self, edge: &Edge) -> bool

Source

pub fn port_offset_cached( &self, node_id: &NodeId, port_id: &PortId, ) -> Option<Point<Pixels>>

Source

pub fn cache_all_node_port_offset(&mut self)

Source

pub fn cache_port_offset_with_nodes(&mut self, node_ids: &Vec<NodeId>)

Source

pub fn cache_port_offset_with_edge(&mut self, edge_id: &EdgeId)

Source

pub fn cache_port_offset_with_port(&mut self, port_id: &PortId)

Auto Trait Implementations§

§

impl<'a> Freeze for RenderContext<'a>

§

impl<'a> !RefUnwindSafe for RenderContext<'a>

§

impl<'a> !Send for RenderContext<'a>

§

impl<'a> !Sync for RenderContext<'a>

§

impl<'a> Unpin for RenderContext<'a>

§

impl<'a> UnsafeUnpin for RenderContext<'a>

§

impl<'a> !UnwindSafe for RenderContext<'a>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more