pub struct SingleGpuExecutor { /* private fields */ }Expand description
Single-GPU executor (no parallelism)
Implementations§
Trait Implementations§
Source§impl ParallelExecutor for SingleGpuExecutor
impl ParallelExecutor for SingleGpuExecutor
Source§fn config(&self) -> &ParallelConfig
fn config(&self) -> &ParallelConfig
Get the parallelism configuration
Source§fn world_size(&self) -> usize
fn world_size(&self) -> usize
Get world size
Source§fn barrier<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn barrier<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Barrier synchronization across all ranks
Source§fn all_reduce<'life0, 'life1, 'async_trait>(
&'life0 self,
_data: &'life1 mut [f32],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn all_reduce<'life0, 'life1, 'async_trait>(
&'life0 self,
_data: &'life1 mut [f32],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
All-reduce operation (sum by default)
Source§fn all_gather<'life0, 'life1, 'async_trait>(
&'life0 self,
local_data: &'life1 [f32],
) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn all_gather<'life0, 'life1, 'async_trait>(
&'life0 self,
local_data: &'life1 [f32],
) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
All-gather operation
Auto Trait Implementations§
impl Freeze for SingleGpuExecutor
impl RefUnwindSafe for SingleGpuExecutor
impl Send for SingleGpuExecutor
impl Sync for SingleGpuExecutor
impl Unpin for SingleGpuExecutor
impl UnsafeUnpin for SingleGpuExecutor
impl UnwindSafe for SingleGpuExecutor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more