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IFrnTopLevelImpl

Trait IFrnTopLevelImpl 

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pub trait IFrnTopLevelImpl: IUnknownImpl {
Show 16 methods // Required methods fn get_client_size(&self) -> Result<FrnSize, HResult>; fn get_scaling(&self) -> Result<f64, HResult>; fn invalidate(&self) -> Result<(), HResult>; fn point_to_client(&self, point: FrnPoint) -> Result<FrnPoint, HResult>; fn point_to_screen(&self, point: FrnPoint) -> Result<FrnPoint, HResult>; fn set_cursor(&self, cursor: Option<&IFrnCursor>) -> Result<(), HResult>; fn create_gl_render_target( &self, context: Option<&IFrnGlContext>, ) -> Result<Option<ComPtr<IFrnGlSurfaceRenderTarget>>, HResult>; fn create_software_render_target( &self, ) -> Result<Option<ComPtr<IFrnSoftwareRenderTarget>>, HResult>; fn create_metal_render_target( &self, device: Option<&IFrnMetalDevice>, ) -> Result<Option<ComPtr<IFrnMetalRenderTarget>>, HResult>; fn obtain_ns_view_handle(&self) -> Result<*mut c_void, HResult>; fn obtain_ns_view_handle_retained(&self) -> Result<*mut c_void, HResult>; fn create_native_control_host( &self, ) -> Result<Option<ComPtr<IFrnNativeControlHost>>, HResult>; fn get_input_method( &self, ) -> Result<Option<ComPtr<IFrnTextInputMethod>>, HResult>; fn set_transparency_mode( &self, mode: FrnWindowTransparencyMode, ) -> Result<(), HResult>; fn get_current_display_id(&self) -> Result<u32, HResult>; fn begin_drag_and_drop_operation( &self, effects: FrnDragDropEffects, point: FrnPoint, source: Option<&IFrnClipboardDataSource>, callback: Option<&IFrnDndResultCallback>, source_handle: *mut c_void, ) -> Result<(), HResult>;
}
Expand description

Implement this to provide IFrnTopLevel to native code (see IFrnTopLevel::from_impl).

Required Methods§

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fn get_client_size(&self) -> Result<FrnSize, HResult>

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fn get_scaling(&self) -> Result<f64, HResult>

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fn invalidate(&self) -> Result<(), HResult>

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fn point_to_client(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn point_to_screen(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn set_cursor(&self, cursor: Option<&IFrnCursor>) -> Result<(), HResult>

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fn create_gl_render_target( &self, context: Option<&IFrnGlContext>, ) -> Result<Option<ComPtr<IFrnGlSurfaceRenderTarget>>, HResult>

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fn create_software_render_target( &self, ) -> Result<Option<ComPtr<IFrnSoftwareRenderTarget>>, HResult>

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fn create_metal_render_target( &self, device: Option<&IFrnMetalDevice>, ) -> Result<Option<ComPtr<IFrnMetalRenderTarget>>, HResult>

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fn obtain_ns_view_handle(&self) -> Result<*mut c_void, HResult>

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fn obtain_ns_view_handle_retained(&self) -> Result<*mut c_void, HResult>

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fn create_native_control_host( &self, ) -> Result<Option<ComPtr<IFrnNativeControlHost>>, HResult>

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fn get_input_method( &self, ) -> Result<Option<ComPtr<IFrnTextInputMethod>>, HResult>

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fn set_transparency_mode( &self, mode: FrnWindowTransparencyMode, ) -> Result<(), HResult>

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fn get_current_display_id(&self) -> Result<u32, HResult>

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fn begin_drag_and_drop_operation( &self, effects: FrnDragDropEffects, point: FrnPoint, source: Option<&IFrnClipboardDataSource>, callback: Option<&IFrnDndResultCallback>, source_handle: *mut c_void, ) -> Result<(), HResult>

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

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impl<T: IFrnTopLevelImpl + ?Sized> IFrnTopLevelImpl for Box<T>

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fn get_client_size(&self) -> Result<FrnSize, HResult>

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fn get_scaling(&self) -> Result<f64, HResult>

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fn invalidate(&self) -> Result<(), HResult>

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fn point_to_client(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn point_to_screen(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn set_cursor(&self, cursor: Option<&IFrnCursor>) -> Result<(), HResult>

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fn create_gl_render_target( &self, context: Option<&IFrnGlContext>, ) -> Result<Option<ComPtr<IFrnGlSurfaceRenderTarget>>, HResult>

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fn create_software_render_target( &self, ) -> Result<Option<ComPtr<IFrnSoftwareRenderTarget>>, HResult>

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fn create_metal_render_target( &self, device: Option<&IFrnMetalDevice>, ) -> Result<Option<ComPtr<IFrnMetalRenderTarget>>, HResult>

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fn obtain_ns_view_handle(&self) -> Result<*mut c_void, HResult>

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fn obtain_ns_view_handle_retained(&self) -> Result<*mut c_void, HResult>

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fn create_native_control_host( &self, ) -> Result<Option<ComPtr<IFrnNativeControlHost>>, HResult>

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fn get_input_method( &self, ) -> Result<Option<ComPtr<IFrnTextInputMethod>>, HResult>

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fn set_transparency_mode( &self, mode: FrnWindowTransparencyMode, ) -> Result<(), HResult>

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fn get_current_display_id(&self) -> Result<u32, HResult>

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fn begin_drag_and_drop_operation( &self, effects: FrnDragDropEffects, point: FrnPoint, source: Option<&IFrnClipboardDataSource>, callback: Option<&IFrnDndResultCallback>, source_handle: *mut c_void, ) -> Result<(), HResult>

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impl<T: IFrnTopLevelImpl + ?Sized> IFrnTopLevelImpl for Rc<T>

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fn get_client_size(&self) -> Result<FrnSize, HResult>

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fn get_scaling(&self) -> Result<f64, HResult>

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fn invalidate(&self) -> Result<(), HResult>

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fn point_to_client(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn point_to_screen(&self, point: FrnPoint) -> Result<FrnPoint, HResult>

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fn set_cursor(&self, cursor: Option<&IFrnCursor>) -> Result<(), HResult>

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fn create_gl_render_target( &self, context: Option<&IFrnGlContext>, ) -> Result<Option<ComPtr<IFrnGlSurfaceRenderTarget>>, HResult>

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fn create_software_render_target( &self, ) -> Result<Option<ComPtr<IFrnSoftwareRenderTarget>>, HResult>

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fn create_metal_render_target( &self, device: Option<&IFrnMetalDevice>, ) -> Result<Option<ComPtr<IFrnMetalRenderTarget>>, HResult>

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fn obtain_ns_view_handle(&self) -> Result<*mut c_void, HResult>

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fn obtain_ns_view_handle_retained(&self) -> Result<*mut c_void, HResult>

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fn create_native_control_host( &self, ) -> Result<Option<ComPtr<IFrnNativeControlHost>>, HResult>

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fn get_input_method( &self, ) -> Result<Option<ComPtr<IFrnTextInputMethod>>, HResult>

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fn set_transparency_mode( &self, mode: FrnWindowTransparencyMode, ) -> Result<(), HResult>

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fn get_current_display_id(&self) -> Result<u32, HResult>

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fn begin_drag_and_drop_operation( &self, effects: FrnDragDropEffects, point: FrnPoint, source: Option<&IFrnClipboardDataSource>, callback: Option<&IFrnDndResultCallback>, source_handle: *mut c_void, ) -> Result<(), HResult>

Implementors§