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LibInputState

Struct LibInputState 

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pub struct LibInputState { /* private fields */ }
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The state the mapping keeps between events (the fields of the three partial files of the reference that are not objects of the UI thread).

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impl LibInputState

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pub fn new() -> Self

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pub fn handle( &mut self, ev: &LibInputEvent, info: Size, has_input_root: bool, out: &mut Vec<EvDevRawEvent>, )

Maps one event. info is the scaled size of the screen; has_input_root whether an input root was set (touch events before that are dropped after the state is updated, as in the reference).

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impl Default for LibInputState

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> ClassDefaults for T
where T: ?Sized,

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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = !

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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.