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FramebufferToplevelImpl

Struct FramebufferToplevelImpl 

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pub struct FramebufferToplevelImpl { /* private fields */ }

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impl FramebufferToplevelImpl

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pub fn new( output_backend: Arc<dyn IOutputBackend>, input_backend: Rc<dyn IInputBackend>, queue: Option<Rc<dyn IRawEventGrouperDispatchQueue>>, compositor: Option<Rc<Compositor>>, ) -> Rc<Self>

Creates the top-level over an output and starts the input backend. queue is the raw event queue of the platform and compositor its compositor (statics of the platform in the reference).

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pub fn input_root(&self) -> Option<Rc<dyn IInputRoot>>

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pub fn mouse_device(&self) -> Rc<dyn IMouseDevice>

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pub fn frame_size(&self) -> Option<Size>

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impl IDisposable for FramebufferToplevelImpl

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fn dispose(&self)

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Always: the top-level of the platform lives as long as the process, as in the reference.

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impl IOptionalFeatureProvider for FramebufferToplevelImpl

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fn try_get_feature(&self, _feature_type: TypeId) -> Option<Rc<dyn Any>>

Queries for an optional feature.
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impl IScreenInfoProvider for FramebufferToplevelImpl

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fn scaled_size(&self) -> Size

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fn as_surface_orientation(&self) -> Option<&dyn ISurfaceOrientation>

The screen as one that has an orientation (the reference tests the type).
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impl ISurfaceOrientation for FramebufferToplevelImpl

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impl ITopLevelImpl for FramebufferToplevelImpl

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fn desktop_scaling(&self) -> f64

Gets the scaling factor for window positioning and sizing.
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fn handle(&self) -> Option<Rc<dyn IPlatformHandle>>

Get the platform handle.
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fn client_size(&self) -> Size

Gets the client size of the toplevel.
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fn render_scaling(&self) -> f64

Gets the scaling factor for the toplevel. This is used for rendering.
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fn surfaces(&self) -> Vec<Arc<dyn IPlatformRenderSurface>>

The list of native platform’s surfaces that can be consumed by rendering subsystems. Read more
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fn compositor(&self) -> Option<Rc<Compositor>>

Gets the compositor that is used for the toplevel, if the platform renders through one.
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fn input(&self) -> Option<Rc<dyn Fn(Rc<dyn IRawInputEventArgs>)>>

Gets the method called when the toplevel receives input.
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fn set_input(&self, value: Option<Rc<dyn Fn(Rc<dyn IRawInputEventArgs>)>>)

Sets a method called when the toplevel receives input.
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fn paint(&self) -> Option<Rc<dyn Fn(Rect)>>

Gets the method called when the toplevel requires painting.
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fn set_paint(&self, value: Option<Rc<dyn Fn(Rect)>>)

Sets a method called when the toplevel requires painting.
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fn resized(&self) -> Option<Rc<dyn Fn(Size, WindowResizeReason)>>

Gets the method called when the toplevel is resized.
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fn set_resized(&self, value: Option<Rc<dyn Fn(Size, WindowResizeReason)>>)

Sets a method called when the toplevel is resized.
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fn scaling_changed(&self) -> Option<Rc<dyn Fn(f64)>>

Gets the method called when the toplevel’s scaling changes.
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fn set_scaling_changed(&self, value: Option<Rc<dyn Fn(f64)>>)

Sets a method called when the toplevel’s scaling changes.
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fn transparency_level_changed( &self, ) -> Option<Rc<dyn Fn(WindowTransparencyLevel)>>

Gets the method called when the toplevel’s transparency level changes.
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fn set_transparency_level_changed( &self, value: Option<Rc<dyn Fn(WindowTransparencyLevel)>>, )

Sets a method called when the toplevel’s transparency level changes.
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fn set_input_root(&self, input_root: Rc<dyn IInputRoot>)

Sets the input root for the toplevel.
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fn point_to_client(&self, point: PixelPoint) -> Point

Converts a point from screen to client coordinates.
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fn point_to_screen(&self, point: Point) -> PixelPoint

Converts a point from client to screen coordinates.
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fn set_cursor(&self, _cursor: Option<Rc<dyn ICursorImpl>>)

Sets the cursor associated with the toplevel; None stands for the default cursor.
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fn closed(&self) -> Option<Rc<dyn Fn()>>

Gets the method called when the underlying implementation is destroyed.
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fn set_closed(&self, value: Option<Rc<dyn Fn()>>)

Sets a method called when the underlying implementation is destroyed.
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fn lost_focus(&self) -> Option<Rc<dyn Fn()>>

Gets the method called when the input focus is lost.
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fn set_lost_focus(&self, value: Option<Rc<dyn Fn()>>)

Sets a method called when the input focus is lost.
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fn create_popup(&self) -> Option<Rc<dyn IPopupImpl>>

Creates a popup that belongs to the toplevel, if the platform supports native popups.
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fn set_transparency_level_hint( &self, _transparency_levels: &[WindowTransparencyLevel], )

Sets the transparency level hint of the toplevel, in order of preference.
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fn transparency_level(&self) -> WindowTransparencyLevel

Gets the current transparency level of the toplevel.
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fn acrylic_compensation_levels(&self) -> AcrylicPlatformCompensationLevels

Gets the acrylic compensation levels for the platform.
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fn set_frame_theme_variant(&self, _theme_variant: Option<PlatformThemeVariant>)

Sets the theme variant on the frame if it should be dark or light. Also applies for the mica and acrylic backdrops, if they are applied; None follows the system.
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fn as_any(&self) -> &dyn Any

Lets callers recover the concrete implementation type.
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fn render_surfaces( &self, ) -> Arc<dyn Fn() -> Vec<Arc<dyn IPlatformRenderSurface>> + Sync + Send> ⓘ

The surfaces as the thread that renders asks for them: the function is called by that thread whenever the renderer (re)creates its render target (the reference reads Surfaces of the top-level there). Read more
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fn platform_specific_scene_info(&self) -> Option<Arc<dyn Any + Sync + Send>>

Gets the platform-specific scene info, which is passed to the render target of the toplevel.
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fn platform_specific_scene_info_changed( &self, ) -> Option<Rc<dyn Fn(Option<Arc<dyn Any + Sync + Send>>)>>

Gets the method called when the platform-specific scene info changes.
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fn set_platform_specific_scene_info_changed( &self, _value: Option<Rc<dyn Fn(Option<Arc<dyn Any + Sync + Send>>)>>, )

Sets a method called when the platform-specific scene info changes.
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fn as_window_base_impl(&self) -> Option<&dyn IWindowBaseImpl>

The toplevel as a window base implementation, if it is one.
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fn as_window_impl(&self) -> Option<&dyn IWindowImpl>

The toplevel as a window implementation, if it is one.
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fn as_popup_impl(&self) -> Option<&dyn IPopupImpl>

The toplevel as a popup implementation, if it is one.
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fn as_win32_options_top_level_impl( &self, ) -> Option<&dyn IWin32OptionsTopLevelImpl>

The toplevel as the Win32-specific options of a toplevel, if it has them.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> ClassDefaults for T
where T: ?Sized,

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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.